Construct 3 for Adventure Games and VN?

Post » Sun Mar 26, 2017 6:02 pm

Moot wrote:
I would say HTML5 games are a little more than just elaborate decoration.

But @Cryptwalker is kinda right, though ;)
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Post » Sun Mar 26, 2017 6:17 pm

Zebbi wrote:
Moot wrote:
I would say HTML5 games are a little more than just elaborate decoration.

But @Cryptwalker is kinda right, though ;)


He's right and wrong. It's an over simplification. It can be just a fancy webpage, but it can be an activity that also provides immediate interactive feedback. It's like saying a plane is just a metal box with wings. It's a little more to it than that.
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Post » Sun Mar 26, 2017 7:38 pm

Zebbi wrote:
Cryptwalker wrote:
glerikud wrote:In the case with C2, we're just basically building a very fancy looking web-page.

Aww, don't say that! :cry:

Please fix your quotes, I did not say that, yet your post indicates I did. Thank you.
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Post » Sun Mar 26, 2017 11:48 pm

For point-and-click adventure games I use Visionaire. No programming required, but it also supports LUA for intricate adventure game scenarios.

I am playing with Construct for the first time. I like it, but I don't think it is worth the effort to switch from a dedicated adventure creator like Visionaire or AGS.
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Post » Mon Mar 27, 2017 1:59 am

@ faulknermano: Thank you for the elaborate answer.

@Delenne: I will start researching Visionaire Studio, and AGS, looking at Adventure Creator for Unity3d also
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Post » Mon Mar 27, 2017 2:43 pm

ocimpean wrote:looking at Adventure Creator for Unity3d also


Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp
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Post » Mon Mar 27, 2017 4:35 pm

glerikud wrote:Please fix your quotes, I did not say that, yet your post indicates I did. Thank you.

Sorry, fixed.
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Post » Mon Mar 27, 2017 4:37 pm

Bleenx wrote:
ocimpean wrote:looking at Adventure Creator for Unity3d also


Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp

Ahh, how did you get on with it @bleenx ? I've been dying to give it a go, but Unity scares the hell out of me. Does it require any programming? Can playmaker be strapped to it to help with visual scripting?

I wish Unity had HiDPI support for those of us running Windows at 1920x1080 :/
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Post » Mon Mar 27, 2017 4:44 pm

Zebbi wrote:
Bleenx wrote:
ocimpean wrote:looking at Adventure Creator for Unity3d also


Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp

Ahh, how did you get on with it @bleenx ? I've been dying to give it a go, but Unity scares the hell out of me. Does it require any programming? Can playmaker be strapped to it to help with visual scripting?

I wish Unity had HiDPI support for those of us running Windows at 1920x1080 :/


Yep, the HiDPI support would be nice for me as well, but it's something they're working on. Apparently it's easier to implement on Mac than Windows.

As for Adventure Creator, it's dead easy. Basically, if you follow those tutorials, you'll be able to do what you want. You can also use Playmaker with it, as well as any other Unity plugin. You don't NEED to program with it. Even for text-based things or dialogue, you can use the Adventure Creator UI to add that, but realistically and for ease of use, it does help if you bite the bullet and learn C#.

You don't have to go balls to the wall and learn it all as if you're programming some applications for Windows PCs. Just C# for Unity is good enough. Follow a few tutorials online, get the gist of it, and then go from there. Truthfully, there's probably a free script already written for what you'd want anyway online. So it's not like you really have to learn C# as if your life depended on it, unless you're wanting to become a developer for a studio.
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Post » Tue Mar 28, 2017 5:53 pm

Bleenx wrote:
Yep, the HiDPI support would be nice for me as well, but it's something they're working on. Apparently it's easier to implement on Mac than Windows.

As for Adventure Creator, it's dead easy. Basically, if you follow those tutorials, you'll be able to do what you want. You can also use Playmaker with it, as well as any other Unity plugin. You don't NEED to program with it. Even for text-based things or dialogue, you can use the Adventure Creator UI to add that, but realistically and for ease of use, it does help if you bite the bullet and learn C#.

You don't have to go balls to the wall and learn it all as if you're programming some applications for Windows PCs. Just C# for Unity is good enough. Follow a few tutorials online, get the gist of it, and then go from there. Truthfully, there's probably a free script already written for what you'd want anyway online. So it's not like you really have to learn C# as if your life depended on it, unless you're wanting to become a developer for a studio.
Good to know! Gmscript looks pretty easy to understand, it's shame anything higher than that gives me sweats! :D I didn't realise it came with a built-in dialog editor, I though you needed a separate asset for that?
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