Construct 3 Image Memory Inconsistency?

Post » Sat Apr 29, 2017 10:22 am

Hi guys

Just wanted to make sure this is actually an issue before posting a bug report.

I'm getting a huge inconsistency in debug, under > est. image memory

In C3 (on the Mac) , I'm getting something like 37.9 mb (empty project starts at 21.9 image memory)

in C2, it only comes to around 24.3 mb, no matter whether ins being debugged on PC or Mac ( empty project starts at 19.6 image memory )

It looks like in C3 ( on the Mac ), the image is being placed on a 2048x2048 sized texture and taking up 16mb of memory, but in C2 it's not.

Is this happening to anybody else?
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Post » Sat Apr 29, 2017 11:05 am

I thought power of 2 texture sizes was no longer a thing with Construct now using webgl 2? Unless it's for compatibility.
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Post » Sat Apr 29, 2017 11:12 am

Yeah me too, but the reading I'm getting seems to suggest that is what's happening.

It definitely says it's using a lot more memory than the same project in c2.
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