Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Fri Oct 02, 2015 1:15 pm

I just give my opinion of non programmer. This was perhaps already been said, but it's never too much to say it again.

The main reason, which is sufficient in itself for a built-in exporter : do not go through a third-party software and manage everything in Construct. At least for mobile devices. Currently it's a hell to manage and I hate the thought of having to send my project on a server so that it be converted.

If in addition we take into account the fact that some of these converting sites forces you to use their splash screen (which makes users believe that it is not you who made your own game) there is more to consider : Construct users need a built-in exporter. Once this is in place, we can discuss performances or whatever...
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Post » Fri Oct 02, 2015 2:35 pm

@norab: You can use Cordova directly through command-line.
http://cordova.apache.org/docs/en/5.0.0 ... 0Interface

Of course, at first, it's a little overwhelming because you need to install every dependencies like
Android SDK to compile for Android, .NET Framework to compile for Windows, etc.
But I found that once that's done, it's easy to create a batch file that will compile the project easily.
The cordova command-line interface is very easy to understand (check the link above).

I never had to use Intel XDK again. ;-)
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Post » Fri Oct 02, 2015 3:37 pm

Why do we need native exporters:

1. CPU bottlenecked games will run much faster.
P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.
P.S.S. I have already showed you many cases of such games and proved my opinion.

2. We will not depend on third party exporters
P.S. I understand that we will still depend on other third party tecknoligies, but It is not the same.

3. Export will be one-click.
P.S. It is not the main reason, but it will be cool to spend less time for boring things.
Last edited by paradine on Fri Oct 02, 2015 6:53 pm, edited 1 time in total.
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Post » Fri Oct 02, 2015 4:03 pm

paradine wrote:Why do we need native exporters:

1. CPU bottlenecked games will run much faster.
P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.


Where do these figures come from?

Please quote source.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Oct 02, 2015 4:35 pm

zenox98 wrote:
paradine wrote:Why do we need native exporters:

1. CPU bottlenecked games will run much faster.
P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.


Where do these figures come from?

Please quote source.

The source is experience of developers from russian community.
I am speaking from community, not from myself.
The most professional russian developers decided that I should speak from the whole russian community.
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Post » Fri Oct 02, 2015 4:39 pm

i feel like you're a troll.

first of all - i don't know how "good" those developers are, but obviously not "the most professional" if they can't make a game that runs on mobile. also the most professionals go for C++. and third of all - CPU bottlenecked? WHAT ARE YOU EVEN TALKING ABOUT?
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Fri Oct 02, 2015 4:40 pm

Yes but if you have percentage figures then one assumes you have data to back it up.

Unless it's anecdotal, which is useless.
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Post » Fri Oct 02, 2015 5:36 pm

This thread's gone its course, I'm out.
Let me know if we start talking about secret handshakes though.
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Post » Fri Oct 02, 2015 6:59 pm

saiyadjin wrote:first of all - i don't know how "good" those developers are, but obviously not "the most professional" if they can't make a game that runs on mobile. also the most professionals go for C++. and third of all - CPU bottlenecked? WHAT ARE YOU EVEN TALKING ABOUT?

I am talking about creator of http://c2community.ru/ and developers, which created the most popular games.
Sorry, but I guess you are a troll or just a developer-beginner.
Otherwise there is no reason to fight against native exporters.
Your arguments againsts native exporters are as nonsense as arguments that horses are better than cars.
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Post » Fri Oct 02, 2015 7:06 pm

Perhaps have those Russian developers here post themselves with their findings, that would support their cause a lot better I suppose.
Who dares wins
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