Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Sun Oct 04, 2015 8:37 am

no we don't.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Sun Oct 04, 2015 10:49 am

I have created thread about native exporters on c2community.com

The results of voting:
"Do you want native exporters?
1. Yes - 85%
2. No - 0%
3. I don't care - 15%"

My translation of russian developer's posts:

Sailer (developer and administrator of c2community.ru) wrote:Construct 2 must have native exporters to make export more simple and independent from third party companies. Also it should greatly encrease the performance and compatibility with the platforms.


vMultiDev (developer) wrote:Native export is very important for me - independence and fast export.
Native export - and we caught Unity. And Ashley do not want to make native export because of laziness.
It is more easy just to change the interface of C3 than to write the complicated code of native exporters.


nighttrolley (developer) wrote:I think the problem is technical. All conditions and actions are translated into HTML5. Creation of native export means translation into many other languages, tests of it, many changes.
I can understand him, it's a plenty of work


ab (developer and administrator of c2community.ru) wrote:nighttrolley, there was a very cool suggestion to cooperate with gameclosure, add export. Besides gameclosure switched the Space Blaster to their engine and described all the steps in their blog.
I think they are greedy. I don't understand their actions. I want to just forget)


vMultiDev (developer) wrote:As a developer, I think, I have to be friendly to users and to do what they want


StWolf89 (professional developer) wrote:paradine really speaks from all our community, because not all of us can express our opinion in English.
A agree that sometimes problems with export and performance are developer's mistakes.
It's another question. But it alsways takes many extra actions to export when we test our games.
It's not hard, but it takes much time and it's boring.
Also there is a dependence from third-party developers and restrictions of such exporters.
There is not enough performance sometimes.
Native export will make developer's lifes more comfortable. Construct was created for people who want to think only about gameplay. And, people who like extra problems, use accembler for your games - it will make you a true developer.


snake302 (professional developer) wrote:P - performance


Pauklestnica (developer) wrote:I think, that non-native export is the first and the main problem of C2


DeGa (developer) wrote: There is a strange situation. You have a very nice editor and you can create games, but there is no opportunity to create the end-product. The only opportunity is to use third party products.
It's bad to depend from third party developers who don't care that you use C2
The third party developer can change his platform every moment and C2 games will loose the opportunity to be compiled.
Also there is a variety of problems with optimisations - also exporters work bad with physics.
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Post » Sun Oct 04, 2015 11:57 am

So it's like ~20 people from 177,817 registered users asks for native exporter? :D
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Post » Sun Oct 04, 2015 12:16 pm

Ignoring all reasons to ask for native exporters, both good and bad ones, asking for something doesn't affect its feasibility. Considering the teams behind the 3rd party exporters and wrappers, it's still not realistic to achieve better results with less people, with less resources, in less time, for less money, while maintaining sensible timescales and attractive pricetag.
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Post » Sun Oct 04, 2015 12:34 pm

shinkan wrote:So it's like ~20 people from 177,817 registered users asks for native exporter? :D

85% of all developers need native exporters - I have proved it by creating voting on c2community.ru
If you want to prove, that on scirra.com the results will be different you have to create the voting on scirra.com.
If you will not do it - your words does not mean anything.
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Post » Sun Oct 04, 2015 1:26 pm

85% of 14 people that VOTED.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Sun Oct 04, 2015 1:38 pm

saiyadjin wrote:85% of 14 people that VOTED.


:lol:

They are in cahoots with one another !

vMultiDev (developer) wrote:And Ashley do not want to make native export because of laziness.


I found myself looking up an article about chemical nudering. :twisted:
Who dares wins
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Post » Sun Oct 04, 2015 1:52 pm

paradine wrote:
shinkan wrote:So it's like ~20 people from 177,817 registered users asks for native exporter? :D

85% of all developers need native exporters - I have proved it by creating voting on c2community.ru
If you want to prove, that on scirra.com the results will be different you have to create the voting on scirra.com.
If you will not do it - your words does not mean anything.



I don't need to create any pools nor I care about that.
So far this post was seen by 13,874 "Second Constructors" but only a small few said they want native...
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Post » Sun Oct 04, 2015 2:16 pm

saiyadjin wrote:85% of 14 people that VOTED.

And how many people voted for wrapper? Zero.
How many people voted for any other improvement? Zero.
Show me any other voting about C3 that has more than 14 people that voted.
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Post » Sun Oct 04, 2015 2:27 pm

shinkan wrote:I don't need to create any pools nor I care about that.
So far this post was seen by 13,874 "Second Constructors" but only a small few said they want native...

About 100 users said that they want native exporters.
Show me any topic where the number of vistors and the number of posts is the same.
And if you really don't care why are you still in this thread?

I have already proved that native exporters give much better performance than wrappers.
I have already proved that 80% games are CPU bottlenecked.
I have already proved taht 85% users need native exporters.

And there are no proves from people, who don't want native exporters.

I am really sorry, that I need to say that, but some of us begin to think, that people, who like wrappers, are just another account of Scirra's developers.

Show me any reason not to create voting about C3 features on scirra.com?
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