Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Tue Oct 06, 2015 8:38 am

saiyadjin wrote:you could make the same example and try today with better hw, and when c2 has made loads of changes to physics, and not using anymore box2d slow physics.

also why are people using box2d physics which is slow when you got chipmunk that works fast? and many more factors... but i guess you will whine it's about a native exporter <.<

You have to prove that C2 has better physics now - create the same test with modern C2's physics.
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Post » Tue Oct 06, 2015 9:08 am

well do it. i don't use physics nor do i have to prove to myself anything.
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Post » Tue Oct 06, 2015 10:06 am

saiyadjin wrote:well do it. i don't use physics nor do i have to prove to myself anything.

Lol. :D
Why are you talking about physics improvement if you don't use it :lol:
Repeat three times "I will not post anything about things that I do not understand" :mrgreen:
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Post » Tue Oct 06, 2015 10:08 am

@Ashley
Please, give me a sign if you have seen this information:

intel XDK and crosswalk 11 - it runs 40-45 fps on my mobile device.

The newest Intel XDK and the newest Crosswalk - it runs 45-46 fps on my mobile device.

Native APK - it runs 57-58 fps on my mobile device.

The same physics test in different game engines
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Post » Tue Oct 06, 2015 10:10 am

@paradine - can you provide .capx files? It's difficult to test the performance of the engine, or try different publishing options, when all I have is an APK.

The same goes for anyone who has a game they think is slow: please send me the .capx source and I will profile it and look for any performance deficiencies in our engine.

Also that video is from way back before we even introduced asm.js physics, which brings native-like performance to the physics engine. I've seen benchmarks on the web that show asm.js comes in about 1.5x the performance of native, so it should be far better now.
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Post » Tue Oct 06, 2015 10:38 am

@Ashley
Sure, capx of the simple test

Also try Benchmark with many performance tests - run the HTML5 version, then try defferent types of export.

To open the Benchmark install Chipmunk physics - if you are not interested in chipmunk test, just ignore the results of this test, and focus on the other tests in this Benchmark
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Post » Tue Oct 06, 2015 3:35 pm

@paradine and @Ashley: I just tested in my MotoG with the latest Cordova with Crosswalk - not using Intel XDK.
It shows me a solid 60 fps with 8 to 9% CPU usage.
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Post » Tue Oct 06, 2015 4:03 pm

@paradine and @Ashley

From my recent tests :

Chrome (HTML5) - 71fps
Windows 8 (VM) running on MacBook Pro Retina (i-5 2014) NW.js - 60fps
MacBook Pro Retina (i-5 2014) NW.js - 42fps

Nexus 7 (2013) (Android 5.1.1) Crosswalk XDK - 60fps
Samsung Galaxy S4 (2013) (Android 5.0.1) Crosswalk XDK - 57-60fps
Samsung Note 4 (2014) (Android 5.0.1) Crosswalk XDK - 60fps
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Post » Tue Oct 06, 2015 4:28 pm

Samsung Galaxy S3 - first 5 seconds 56-58 then steady and constant 60fps
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Post » Tue Oct 06, 2015 6:25 pm

paradine wrote:@Ashley
Sure, capx of the simple test


iPhone 4S - Safari - First few seconds 45-60 then a solid 60 with the occasional 59.
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