Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Tue Oct 06, 2015 7:51 pm

TheRealDannyyy wrote:Let's change it up a bit, can anyone else in the C2 community upload a smooth running android game for me to test please?
It doesn't have to be uploaded to Google Play, you can also PM me the link to download it.
(Once again I'm just curious about that, I dont want to support any of the groups here.)

Wow, things got pretty instense in this topic in the past few days. :) Here's a great example of a mobile game made with Construct 2 (using Intel XDK):
viking-hero-legend-c2-is-also-a-good-tool-for-mobile_t153978
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Post » Tue Oct 06, 2015 8:12 pm

@Ashley
Give me a sign if you have seen this information:

Sure, capx of the simple test

Also try Benchmark with many performance tests - run the HTML5 version, then try defferent types of export.

To open the Benchmark install Chipmunk physics - if you are not interested in chipmunk test, just ignore the results of this test, and focus on the other tests in this Benchmark
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Post » Tue Oct 06, 2015 9:55 pm

Guys, thank you very much for testing. May you also test the Benchmark, please?

Cryptwalker wrote:@paradine and @Ashley
Chrome (HTML5) - 71fps
MacBook Pro Retina (i-5 2014) NW.js - 42fps

@Cryptwalker
Thank you very much for testing. Interesting result on MacBook.
May you also test the Benchmark, please?
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Post » Wed Oct 07, 2015 2:31 am

@paradine

NW.js is (sadly) notoriously slow on OSX. This is an issue with NW.js, not C2 though. I didn't have all the Android devices with me right now to run the Benchmark test, but I did have some iOS devices which I tested through it's browsers. I should probably get an Apple Developers account one day to try this stuff out...

Chrome (HTML5)
Score : 7735
Avg FPS : 56.25
Avg CPU : 49.72%

Windows 8 (VM) running on MacBook Pro Retina (i-5 2014) NW.js
Score : 7044
Avg FPS : 53.25
Avg CPU : 56.79%

MacBook Pro Retina (i-5 2014) NW.js
Score : 5966
Avg FPS : 42.75
Avg CPU : 59.07%

Nexus 7 (2013) (Android 5.1.1)
Score : 4858
Avg FPS : 24
Avg CPU : 86.62%

iPad Air 2 (2014) (iOS 9.0.2) through Chrome as it crashed on Safari
Score : 4791
Avg FPS : 19.5
Avg CPU : 93.13%

iPhone 6s (2015) (iOS 9.0.2) through Dophin Browser
Score : 5440
Avg FPS : 30.2
Avg CPU : 89.7%
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Post » Fri Oct 16, 2015 10:58 pm

any news on construct3? This somehow turned into another benchmarking thread.

@ashley is there any estimate on c3 news? What is the progress so far?
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Post » Sat Oct 17, 2015 12:16 pm

blurymind wrote:any news on construct3? This somehow turned into another benchmarking thread.

@ashley is there any estimate on c3 news? What is the progress so far?

Nothing yet. It's still in the works and release is TBA / when it's done.
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Post » Sat Oct 17, 2015 6:00 pm

Considering how the rate of updates has slowed, and Ashley's scarceness on the forums (except to deal with bugs), I would imagine that C3 is under heavy development at this point. Course, holidays might not be the best time to reveal the future successor to your current product. ;)

I'll lay my money on early 2016 for the reveal, with early adopter following a few months later.
Don't lose your work. Backup your game with Dropbox.
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Post » Sat Oct 17, 2015 8:35 pm

TiAm wrote:Considering how the rate of updates has slowed, and Ashley's scarceness on the forums (except to deal with bugs), I would imagine that C3 is under heavy development at this point. Course, holidays might not be the best time to reveal the future successor to your current product. ;)

I'll lay my money on early 2016 for the reveal, with early adopter following a few months later.

nice conclusion :D
i feel that too !
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Post » Sat Oct 17, 2015 9:01 pm

Me thinks... a screenshot of some part of the editor would keep all of us happy :D
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Post » Sat Oct 17, 2015 9:20 pm

TiAm wrote:I'll lay my money on early 2016 for the reveal, with early adopter following a few months later.

+1
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