Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Fri Jul 10, 2015 9:03 pm

Ashley wrote:"native" is getting harder to define, anyway. Would WebAssembly count?

@Ashley I was was wondering if you were planning to do a blog post on WebAssembly and what this news means to C2 and C3 future.
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Post » Sun Jul 12, 2015 7:46 pm

I recently bought a unity template (match 3 game) which runs absolutely amazing.
There is SO many animations, particles and physics.. No lag at all, runs perfect on all of my phones.
I created a similar game in C2. But only with one animation (5 frames) and the game lags on 8 out of 10 phones.
Not sure about bottleneck, as an issue :P

not quite sure what to think anymore. native is not better? - not buying it :P
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Post » Mon Jul 13, 2015 1:25 am

Ashley wrote:I always ask to see CPU-bottlenecked .capx projects. Usually either nobody sends me any, they send such appallingly inefficiently designed games it is obviously just bad design, or they are actually GPU-bottlenecked. Please do send any good examples of CPU-bottlenecked games, so I can investigate if our engine needs optimising. I rarely see such examples though, which is why I have concluded most games are not CPU-bottlenecked.


Example: Make a game ---> runs bad ---> maker think: "Holy shit, have make mistakes in the design" ---> make a simple test capx with 5 sqares (staple it and a ball crashed it [physics]) with the result that the frames go (heavy) down ---> @ashley: tell me please: how can i optimized my game with this basic requirement????? Clairvoyance????? Vodoo????? Bath in holy water????? Deal with satan????? Brainoperation????? Smash pennys in a well?????

Here are lot of users, they have big problems with c2 at the moment and you say its the bad .capx-design?!?!?! I don´t belive you because its very easy to make a short exsample .capx (5 square) and testing it on mobile. The people can see directly the results and you say its bad designed .capx :D

Edit: on mobile-games
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Post » Mon Jul 13, 2015 8:55 am

I am sorry but, I do not agree and there is no lag C2. If one tries code in C2 one has to decide on how to implement it. No good blaming Ashley. He has given you tooled to do whatever you wish with it. If you try to have 1000 of Animation and then complain about lagging, that is not Ashley fault but, designing fault.
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Post » Mon Jul 13, 2015 9:55 am

BasicTribe wrote:
Example: Make a game ---> runs bad ---> maker think: "Holy shit, have make mistakes in the design" ---> make a simple test capx with 5 sqares (staple it and a ball crashed it [physics]) with the result that the frames go (heavy) down ---> @ashley: tell me please: how can i optimized my game with this basic requirement????? Clairvoyance????? Vodoo????? Bath in holy water????? Deal with satan????? Brainoperation????? Smash pennys in a well?????

Here are lot of users, they have big problems with c2 at the moment and you say its the bad .capx-design?!?!?! I don´t belive you because its very easy to make a short exsample .capx (5 square) and testing it on mobile. The people can see directly the results and you say its bad designed .capx :D

Edit: on mobile-games


Then why not post this .capx so Ashley and others can try it?

Just moaning without posting an example is less than pointless.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Jul 13, 2015 10:00 am

zenox98 I agree with you totally
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Post » Mon Jul 13, 2015 10:35 am

c2 optimization is hard especially for mobile look at this game i made (i use physics and alot of stuff but no lag ever !)
(with c2 if you make a game in 1 day you must spend 2 day for optimization !)
play.google.com/store/apps/details?id=rts.mahdi.heydarzadeh
but if you want to make a html5 game i say c2 is the best
if c3 be nativ or be like a asset for unity that can sell so much
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Post » Mon Jul 13, 2015 10:58 am

zenox98 wrote:
Then why not post this .capx so Ashley and others can try it?

Just moaning without posting an example is less than pointless.



The capx will likely run smooth as butter. I think what he means is once exported to mobile it will run like crap.
But that's more to do with mobile export/wrapper options.
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Post » Mon Jul 13, 2015 11:49 am

i've never seen a complete game demo capx exported to mobile that does not run like crap. Can someone link me to one?
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Post » Mon Jul 13, 2015 12:12 pm

If for C3 the collision detection could stop failing below 60FPS that would be nice.

Maybe also improved object picking (rather than adding "For Each" you could have a small row of checkboxes in events for pick "one", "all", and "random" from objects satisfying pick conditions, also inverse picking would be nice, and for sub-events to be able to alter the list of picked objects to disqualify objects for next sub-events), this would help so much with decreasing code duplication.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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