Construct 3 - many questions (native exporterts)

Discussion and feedback on Construct 2

Post » Mon Jul 13, 2015 12:18 pm

People don't see the importance of optimising their code. It's easy to get things run smoothly on a PC, but every single % of CPU counts on Mobile. I was struggling with the same problem in my early stages of development, but as I learnt many tricks along the way my game now runs super smooth on mid range phones as well, even if my game is isometric multiplayer with Z ordering & collissions and tons of objecs on in the layout.

Many people just assume that if the game works on your desktop it will work on their phone, and are blaming the wrapper for bad performance. Usually it's bad code and lack of optimisation.

There are some tutorials and tips on the site on how to get your performance up, but i think the main issue is the lack of general knowledge on how the event system works that people just assume that it will work on phones as well.

I think we would see a lot of more good C2 made games with good performance on various app stores if people knew what they were doing, instead of blaming wrappers/C2 and ditching their projects.

Some more general "good practice" tutorials would be nice working with the event system, and understanding of how code actually works. It's easy to make things happen in C2, but it's hard to make them happen efficiently.
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Post » Mon Jul 13, 2015 12:52 pm

mahdi71 you are using free version or not?
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Post » Mon Jul 13, 2015 2:39 pm

@tunepunk - Why don't you post your great app so we can give it a try as well...??? :) :)
Last edited by STARTECHSTUDIOS on Mon Jul 13, 2015 2:49 pm, edited 1 time in total.
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Post » Mon Jul 13, 2015 2:49 pm

STARTECHSTUDIOS wrote:@tunepunk - Why don't you post your great app so we can give it a try as well...??? :) :)


I will eventually, but not sharing it just yet, unless you wanna sign an NDA, then i can send you a link. ;)

Only tested build for windows phone so far, but will do for other iOS and Android later on.
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Post » Mon Jul 13, 2015 2:51 pm

@tunepunk - You mean it isn't an app yet?

I thought you meant you had an app running smoothly. If it's not an app that isn't exactly a fair test.. :( :(
Last edited by STARTECHSTUDIOS on Mon Jul 13, 2015 2:57 pm, edited 1 time in total.
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Post » Mon Jul 13, 2015 2:55 pm

STARTECHSTUDIOS I am sure he is just saying that or he would have post great app for us to test it. I have all type of resource, source and people power too. Please tunepunk don’t discard and cast off Consrruct 2 just because you are having defficulty using C2. Blaming Ashley, Tom or anyone else will not make any difference.
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Post » Mon Jul 13, 2015 2:57 pm

Ok

Sticky web, my first game runs pretty smooth on most mobiles albeit the older ones.

317 Events
24.6 mb memory use
6 layouts & 6 events
0-160 /0-3 ticks collision checks.
And I know it could be optimised a lot more, seeing as i have only used c2 for a year now, and that was my first game.

So, it can be done with shrewd optimisation, and realistic ambitions.
Bushy Ball\Boatman Bill\Sticky Web\Snake

Image ImageImageImage

During the gold rush it was a good time to be in the pick and shovel business
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Post » Mon Jul 13, 2015 2:57 pm

tunepunk you are out of line STARTECHSTUDIOS saying what we all being saying
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Post » Mon Jul 13, 2015 3:11 pm

Haha, that is a very simple game but quite fun. :)
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Post » Mon Jul 13, 2015 3:20 pm

STARTECHSTUDIOS wrote:@tunepunk - You mean it isn't an app yet?

I thought you meant you had an app running smoothly. If it's not an app that isn't exactly a fair test.. :( :(


I've resolved my performance issues for Windows Phone build, but at the moment I'm still att alpha stage, so will build for other platforms when i get closer to beta. But point is. I don't doubt the wrappers or C2, it's more about designing/optimising the game to fit the target platform in terms of performance.
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