Construct 3 plugin SDK v1

For discussion and help with the Construct 3 Plugin SDK

Post » Wed Apr 05, 2017 3:19 pm

I'd recommend starting a new thread and sharing your addon for further help.
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Post » Sun Apr 09, 2017 10:26 pm

Sorry for basically re-posting this but @Ashley could you please give a short statement about the thing below.
Thanks and help would be very much appreciated.

TheRealDannyyy wrote:Hey there, just a short question regarding effects in Construct 3.
Could you guys provide us a page on how to port over C2 effects into C3?

I assume C3 is still using the same backend for effects so a page with steps on how to create a "C3effectaddon" file would be great.
Thanks for the SDK by the way, should make a lot of things easier for our JS Dev's.
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Post » Tue Apr 11, 2017 9:49 am

We haven't released the effect SDK yet. We'll document it when it's ready.
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Post » Tue Apr 11, 2017 10:41 am

Ashley wrote:We haven't released the effect SDK yet. We'll document it when it's ready.

Thanks for the info.

I really hope that it will be ready before the Newgrounds gamejam starts, I'd like to make use of some amazing 3rd party C2 effects. :)
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Post » Thu Apr 13, 2017 4:40 pm

Good Job on this one, it seems to be more refined and polished in comparison to c2 plugins.
I would have liked to see properties to be separate form author information but that is fine.

Also nice move on allowing additional files to be used.

But one major problem, how are you suppose to setup the c3addon files? I mean I tried zipping my project up on completion but it only says plugin failed to install.
Need custom controls, video & sound options, and a PC like menu system with screenshot manager?
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Post » Tue May 16, 2017 4:42 pm

Just double-checking in case I missed a post. Only the part of the SDK needed for global plugins has been released so far, correct?
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Post » Tue May 16, 2017 5:07 pm

That's right, we're keen to expand it soon but we're extremely busy right now with the C3 launch.
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Post » Wed May 17, 2017 12:00 pm

@Ashley, excellent. No rush. Just wanted to make sure I wasn't delaying the plugin update unnecessarily.
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Post » Mon Jun 05, 2017 2:31 pm

I wanted very much to develop plugins for the construct. But the documentation is very weak for anyone who has never created a plugin before. It would be nice if someone did a step-by-step explaining how to create plugins from start to finish.

Another feature that would be cool is a page on the site with all the plugins already created for the construct. Today each one creates their plugin and hosts on their own website. This makes it difficult to find certain plugins or even know if they exist. A central place where all the plugins are found would make everything more organized and easy to locate. It could even be something like the store. But it contains both the free and paid plugins
Hi I am Samuel :)

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Post » Mon Jun 05, 2017 2:57 pm

@lucid - behaviors were added recently, but drawing related stuff is still not implemented yet. (forum post here: behaviors-now-supported-in-sdk_t191739)

@martdsam - Here is a big list of addons for C2 : c2-plugins-and-behaviors-list_t65170

If i remember reading correctly somewhere, I believe there's a plan to keep a better repository within addon manager for C3 down the road, integrated directly in it.

but for now i've been hosting a constrct 3 compatible addon list here: c2-plugins-and-behaviors-list_t65170

with the ability to submit new links here: https://docs.google.com/forms/d/e/1FAIp ... g/viewform
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