Construct 3?

Discussion and feedback on Construct 2

Post » Mon Nov 04, 2013 2:14 pm

3d, would be great of course...but there is so much more magic in 2D to discover, I guess....the best example are the angry birds. conquered the world 2d style!^^
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Mon Nov 04, 2013 2:59 pm

We have no plans to add 3D features at this time. We don't even have any plans to make a "Construct 3" at this time. Our intention is to keep issuing free updates for Construct 2 for the foreseeable future.

From what we've seen, Unity's 2D support is still nothing at all like Construct 2, and it is still a radically different tool. So I do not think there is any great need to change what we are doing in light of that.
Scirra Founder
B
395
S
233
G
88
Posts: 24,376
Reputation: 193,842

Post » Mon Nov 04, 2013 3:16 pm

Just want to add some often overlooked information. Especially concering two fantastic tools.

C2 is about the VPL and C2 has a killer game api. C2 bundles insane amounts game logic features which I have never seen the likes of in any other toolkit.

Unity is more like layout mode to the extreme. Unity doesn't have any where near the robust game api as C2. So Unity developers often need to do everything from the ground up. There are plugins but even the most basic platformer which C2 excels at still needs far more ground work.

So even when Unity 2D is pushed the knowledge that Unity 2D isn't going to be about Platformer, Jumthru.... it's just a toolkit to get 2D running easy on the 3D api. As for everything for gamelogic your back on your own.

Scirra doesn't need to shift C2 to 3D. But Having a 3D Sprite would be awesome. This would be different than 3D, but instead just let 2D gameplay which C2 does well use 3D sprites.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,018

Post » Mon Nov 04, 2013 4:42 pm

the world most popular most played game is 2d
B
40
S
11
G
7
Posts: 514
Reputation: 9,646

Post » Mon Nov 04, 2013 6:10 pm

I agree that Unity (Free) + PlayMaker (100$ plugin) is one of the best combos out there (Unity itself is great if you are a good coder) ... But you all forget the great advantage that C2 have over Unity: Construct 2 exports games in HTML5 that works on any HTML5 browser even on lowEnd devices (with or without WebGL).

The Unity Player is a plugin and only works on PC browsers (like Flash)... And even if Unity team releases an HTML5 exporter I'm pretty sure it will run slow on weaker hardware and will have compatibility issues (Unity uses UnityScript, C# and Boo when HTML5 uses JavaScript).

Long story short: Both are great software, with Unity you can make better games if you have the necessary resources (coders + artists), but with Construct 2 you can make small games faster and run them on more platforms.
B
49
S
15
G
6
Posts: 534
Reputation: 7,195

Post » Mon Nov 04, 2013 6:33 pm

Hey I agree that some form of a 3D sprite would be insanely cool. For background purposes it could really make a game look much more impressive ,especially if you have an infinite side scroller. However I don't even know if that would be possible? Making a move to 3D Construct would be silly, however a 3D sprite of some kind would look really amazing.

@jayderyu   Great idea !!!
B
16
S
3
G
2
Posts: 62
Reputation: 3,225

Post » Mon Nov 04, 2013 7:53 pm

@jayderyu 3d sprite?i think that its not difficult to do it if you model an object and render it from different views via blender or any other modelling software.the thing is the memory usage for animating it during the game.for mobile platforms it really will burn down the device and the smoke will smell like a cocoon on fire.

@many of us
3d? construct 3? a proper scirras wrapper?not a 3rd party wrapper? ok i really miss the song from aerosmith... dream on!!!
B
18
S
3
G
1
Posts: 248
Reputation: 2,353

Post » Mon Nov 04, 2013 8:01 pm

+1 for 3d sprites. If we could import 3d sprites with either baked or intact bones animation that would be absolutely awesome.

Otherwise, if you want to go 3d, use Unity - with playmaker it's relatively easy to get up and running.Rayek2013-11-04 20:02:33
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074

Post » Mon Nov 04, 2013 8:16 pm

The only thing id like is 3d volumetric lighting (sorry if that doesnt make sense) but how beautiful is that in 2d games :D
B
16
S
4
G
4
Posts: 179
Reputation: 4,688

Post » Mon Nov 04, 2013 8:19 pm

@sosensible agree with that and also youve got to agree that the most popular transportation method was the horse for about 3000+ years.this dont stop us to have bicycles not to mention cars right? what im trying to say is that evolution never stops and its not right to close our eyes in bigger challenges.c2 is a good (maybe the best) 2d game engine why not to make it better? pac man is a great 2d game tetris,galaga etc...if i choose what to play now i will choose modern warfare.and believe me my first console was atari 2600 back in the 80s.different era's different needs.

@railslave oh yeah...this is something we need for sure.spy842013-11-04 20:21:05
B
18
S
3
G
1
Posts: 248
Reputation: 2,353

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 17 guests