Construct 3?

Discussion and feedback on Construct 2

Post » Fri Jan 17, 2014 10:26 pm

Id'say to Scirra ppl that they should not add any 3D thingies, those are just waste of Developer-time.. Since the dev recouses are extremely limited, it's better just concentrate to make everything there is good even more stable and efficient.

Current behaviouys&objects are good start and I'd like to see some way to have 'approved 3rd party expensions' So that I'd be able to tell that those are really well tested, stable etc etc..
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Post » Sat Jan 18, 2014 4:12 am

3D looks easier and faster to work with but anyone who has actual experience will tell you its not the case, modelling and animating 3d is not easy or quick, neither are good textures, bump maps etc.

Construct 2 needs to develop further and BE THE BEST 2D gaming engine, period. Do not divert a small dev team to branch out when Construct 2 still has so much room to improve upon.
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Post » Sat Jan 18, 2014 4:34 pm

We have already stated earlier in the thread we have no plans to add 3D at this time.
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Post » Sat Feb 07, 2015 9:31 am

Ashley wrote:We have no plans to add 3D features at this time. We don't even have any plans to make a "Construct 3" at this time. Our intention is to keep issuing free updates for Construct 2 for the foreseeable future.

From what we've seen, Unity's 2D support is still nothing at all like Construct 2, and it is still a radically different tool. So I do not think there is any great need to change what we are doing in light of that.

» Mon Nov 04, 2013 2:59 pm

I'm curious why C3 is necessary. Hope not that it is only because of money. Is C3 a revolution?
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What you want in C3?
viewtopic.php?f=146&t=122050

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Post » Sat Feb 07, 2015 11:05 am

The C2 editor has reached it's limits. That's why C3 has to be made. To be able to run on linux, mac too and to include modularity, etc..
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Post » Thu Feb 12, 2015 4:59 pm

this is 2D game engine, like this would be better. keep continue and nice work
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Post » Thu Feb 12, 2015 5:04 pm

@glerikud viewtopic.php?t=124427 its loot work to reach limits.
Anyone what really C3 will have? 3D objects? Full mmo game editor, own 'spriter' ?
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Post » Thu Feb 12, 2015 9:49 pm

Good 2d engine is better than medium 2d-3d.
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Post » Fri Feb 13, 2015 8:11 am

Lasmelan wrote:Good 2d engine is better than medium 2d-3d.


I agree.

delgado wrote:Anyone what really C3 will have? 3D objects? Full mmo game editor, own 'spriter' ?


C3 will have full 3D support, life realistic physics engine and VR support. The games made with it will run with 120FPS that you can see on a 60hz monitor, also it supports 16k resolution games. The performance won't be a problem either, because 3D games with 4k textures will run on your washing machine too. Making games with it will be as easy as blinking and it will be completely free. ;)

I guess that's what a lot users want. But for seriously answering your question: No, it will be 2D, just like C2. We don't know much about it yet, but it will be mainly an editor upgrade to the current one, supporting Windows, Linux and Mac. We're hoping for modularity. Also it will be compatible with C2 projects. Check out the offical landing page: https://www.construct3.com/
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Post » Fri Feb 13, 2015 4:54 pm

@glerikud I'd love if C3 had support for my 2D retro-arcade-styled game to run at 30FPS solid-all-the-time ;)

And although it sounds like people are just whiners/dreamers/unreal, users just want something that doesn't feel like an update but rather want an actually new program, especially since they will be paying for it (in some form, anyway). The differences between CC and C2 are huge, that's what we'd hope for C3. For a mainly editor-only update, I would hope that third party developers can make very powerful plugins for the editor, so that Quazi's Q3D plugin can handle the 3D while Scirra keep working on the 2D.
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