Construct 3d

Post » Fri Feb 03, 2017 10:35 am

glerikud wrote:
Zebbi wrote:Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

C#? Don't be a noob. Assembly is the way to go.

Quite right: https://m.youtube.com/watch?v=GH94fKtGr0M
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Post » Fri Feb 03, 2017 10:43 am

Zebbi wrote:
glerikud wrote:
Zebbi wrote:Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

C#? Don't be a noob. Assembly is the way to go.

Quite right: https://m.youtube.com/watch?v=GH94fKtGr0M


Haha I went to uni with that guy. He's making Tanglewood.
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Post » Fri Feb 03, 2017 3:13 pm

Just make a three.js plugin :)
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Post » Fri Feb 03, 2017 5:47 pm

There already is a three.js plugin, albeit 3rd party:
q3d-v-2-4-3d-physics-skeletal-animation-update_t106677
The only "issue" is there is no 3D view in the editor, which is fine in my opinion as C2 isn't really a 3D game maker.

I do agree there should be more first party support with C3 compared to C2. I don't expect a first party plugin (which would be nice) but I do hope they allow the Editor UI to be modified and have editor plugins that can add in a new window/panel. This way at the very least users can not only make a 3D game via a plugin, they can better modify the game through an editor plugin made to display a 3D editor window/panel.

Hopefully the news we receive over the next few weeks about the new features will be good.
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Post » Fri Feb 03, 2017 7:56 pm

C3 is a web app, therefore what we are going to see are DOM elements, which means that the editor layout could be a canvas if we are lucky enough. Tbh this is the only groundbreaking feature that I'm looking forward to. Opens up a lot of possibilities.
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