Construct as a unity editor extension.

Post » Mon Sep 18, 2017 2:35 pm

I think html5/javascript is a good platform to invest in. I do feel at times that the more complex a construct game becomes, the more unstable it runs. There are various small things that have been noticed by users that effect a game's performance, such as function calls requiring more processing, multiple tilesets, etc. And all these things add up, especially if you aren't aware of how to avoid the problems. And who knows what else there is.. There have been many times where I implement something, and get a weird feeling that it should run better than it does- maybe because construct adds extra stuff to ensure a more universal possibility.
I'm more interested in construct allowing more customization for users, so they can better control how their games can be developed and how they run, etc- there is still so much that can be improved, and construct is already a really great tool. :)
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Post » Mon Sep 18, 2017 4:43 pm

Posted this in the other thread as well, but since it's also relevant here:

Can confirm jank in @huZba 's post on my GTX 1070 + i7 6700K:

Image

CC: at 950/frame, 28fps (running in background/not in focus), no jank
C2 / NWJS: at 600/frame, 33fps (running in foreground/in focus), jank
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Oct 07, 2017 9:15 am

Amazing how proof gets ignored hey!
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
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Post » Mon Oct 09, 2017 8:24 pm

The conversation was continuing over here but then got buried: dt-is-not-variable-in-chrome-cause-of-jank_t195994

I don't think it's being ignored willfully, but I do hope it's on the back-burner of things to look into (as if a performance increase comes out of it, then we all win!)
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Thu Oct 19, 2017 6:30 pm

Ashley wrote:Everyone thinks that making a native engine will magically fix everything. It's not the case.


But everyone DOES think it.
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Post » Fri Oct 20, 2017 6:03 am

Zebbi wrote:
Ashley wrote:Everyone thinks that making a native engine will magically fix everything. It's not the case.


But everyone DOES think it.



I don't just think it, I KNOW it thanks to remaking our entire game in the Unity engine :)
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Fri Oct 20, 2017 6:12 pm

Jayjay wrote:
Zebbi wrote:
Ashley wrote:Everyone thinks that making a native engine will magically fix everything. It's not the case.


But everyone DOES think it.



I don't just think it, I KNOW it thanks to remaking our entire game in the Unity engine :)

:D

My point is:

a) listen to your customers.
b) do what's right for them, not for you.
c) even if they're all wrong, listen to what they're saying and why they're saying it.
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Post » Fri Oct 20, 2017 6:31 pm

Obviously c has worked out great so far.
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Post » Sat Oct 21, 2017 4:21 am

newt wrote:Obviously c has worked out great so far.



Newt got it


@Zebbi I meant that I already know native will be better because we have already tested and proven it for ourselves. Especially on consoles (and even mobile but we wont be planning a release for that platform)
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Oct 21, 2017 6:00 am

Yep, let's get with the campaign.

"Make Construct Great Again!"

I'll sell the hats.

You guys build the wall.
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