Construct Beginners Club/Game Jam - Anyone Interested?

Discussion and feedback on Construct 2

Post » Thu Mar 20, 2014 11:06 am

Morning Contructors.

Short version: Let's start a group for Construct users to learn and improve their skills through game development exercises. Like a game jam, we would each work on a similar project so we can help each other work through the same kind of problems and help each other become better developers.

Long version:
I've been playing around with Construct 2 for a while now and been having a blast. I'm really interested in game design, but until I can afford to pay someone to do the programming, visuals, etc. I'm gonna have to do the technical stuff myself.
So my idea for a fun way to learn would be to start a little community where we could come together to learn together and share our experiences and help each other out. We would take part in small, casual game jams together. Game jams where we would choose a simple kind of game to make , either something from the Construct 2 templates or a simple mechanic. Then we'd each (or in groups) make a game of that type.
The idea being that it would encourage us to try our hands at different kinds of game, and since we'd all be making a similar game (similar mechanics at least) we would be able to help each other through the common problems faced by making that kind of game.
At the end of each project we could share our work, talk about our successes and challenges and see how others approached the same problems. We could even vote for the group favourite game (I have a bunch of unwanted steam keys I could give out as prizes)

That's my proposal. Let me know if it sounds like something you'd want to take part in or have any suggestions. Feel free to post a reply or send me a message. I'm going to be continuing to make stuff in Construct anyway, so it might be fun to share the experience with other like-minded people and share what I learn.
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Post » Thu Mar 20, 2014 4:01 pm

I was thinking about this as well, but dropped it as I don't have the time to organize something like this. But if you do, I would love to join :)

In such a group, it would also be fun to have a Game Mash as well. Small groups, one start working on a game, passes on the capx to someone else who adds/changes/removes stuff as he likes and passes it on as well. Could be a really nice game at the end and everyone involved might have learned something he did not know before :)
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Post » Fri Mar 21, 2014 8:32 am

Hi Ubivis. Good to know I'm not alone with this idea. The game mash idea sound crazy, but would be real interesting to see what came out of it. Welcome aboard!
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Post » Sat Mar 29, 2014 1:46 pm

OK. Ubivis and I have decided upon an Idle RPG as our first challenge, Anyone is welcome to join us, over the next few weeks we'll be working on our games and posting progress and finished results here. Hope you can join us
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Post » Mon Mar 31, 2014 6:00 am

I'm definitely not good enough with c2 yet, but I'll be watching what you do here with great interest, until I feel like I can join! It's a great idea.
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Post » Mon Mar 31, 2014 6:23 am

What do you mean/intend by "Idle" RPG ?
New to Construct ? Where to start

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Post » Mon Mar 31, 2014 7:49 am

Kyatric wrote:What do you mean/intend by "Idle" RPG ?

Look on Kong for 'idle' examples. Basically, its a game to wear out your mouse not achieving much. Personally, I really can't understand how such games can rate well..., but then again, I never got floppy bird either.
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Post » Mon Mar 31, 2014 1:24 pm

Aurora Australis wrote:
Kyatric wrote:What do you mean/intend by "Idle" RPG ?

Look on Kong for 'idle' examples. Basically, its a game to wear out your mouse not achieving much. Personally, I really can't understand how such games can rate well..., but then again, I never got floppy bird either.


I looked it up.
It made sense in the context of IRC.
But there ? I don't get it. Looks like I'm already too old for those bs ^^
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Post » Thu Apr 03, 2014 7:42 am

Aurora Australis wrote:
Kyatric wrote:What do you mean/intend by "Idle" RPG ?

Look on Kong for 'idle' examples. Basically, its a game to wear out your mouse not achieving much. Personally, I really can't understand how such games can rate well..., but then again, I never got floppy bird either.


Ha! Yeah pretty much hit the nail on the head there. But for me an idle RPG is an RPG where it's all about the leveling up without the grind. I found them most fun when I can level up and leave it running whilst I go to work or bed. I think the guys who make the games that need you to click endlessly really need to look up the definition of the word "idle"

Anyway, good to see some more interest here. I got two days off to make some more progress on my iRPG and post some progress
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