Construct Classic r1 released (unstable)

New releases and general discussions.

Post » Thu May 05, 2011 3:23 am

Construct Classic sounds so nice.

I'm glad that I'm watching all your growth as amazing programmers.

Congratulations, Scirra Team!
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Post » Thu May 05, 2011 3:49 am

Sexy name. Hope the build itself is as sexy.
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Thu May 05, 2011 4:07 am

[FIX] Clicking the empty space left of events will now clear the selection instead of selecting events. (R0J0hound)

This will make things so much easier!

[ADD] ".persist" files can now be disabled via the preferences dialog. (R0J0hound)

I personally don't mind the persist file, but is it possible to get it to remember more things, specifically what size and order I have my object bar icons set to?
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Post » Thu May 05, 2011 4:43 am

[CHANGE]Physics: Turned on additional Box2d features(ContinuousPhysics and PositionCorrection) to make physics simulation more accurate and stable and reduce the occurrence of objects moving at high speeds going through one another.(lucid)

YES!
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Post » Thu May 05, 2011 5:58 am

Wow, the Christmas came early!
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Post » Thu May 05, 2011 6:15 am

I couldn't be more grateful, guys. Many thanks.
Hopefully the community builds will continue until C2 gets an .exe exporter, whereupon I will finally be able to migrate.

Thanks again.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Thu May 05, 2011 7:05 am

I noticed the Physic still seem a little inaccurate.
http://www.mediafire.com/?fy8eo9y4kgi8iz2

Doesn't seem to bounce right.
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Post » Thu May 05, 2011 7:26 am

[quote="Azu":1nexdfs9]I noticed the Physic still seem a little inaccurate.
http://www.mediafire.com/?fy8eo9y4kgi8iz2

Doesn't seem to bounce right.[/quote:1nexdfs9]
definitely doesn't seem right in that cap, but I think it had more to do with the specific physics settings. depends on what you're going for of course, but I just changed the linear and angular damping from 100 percent, because the lack of momentum was making the bouncing really stiff, but more important was removing "no rotation". the spin of the balls as it hits surfaces goes a long way toward realistic bounce movement.

http://dl.dropbox.com/u/1013446/engine2.cap

if you need it to behave that way, but still look upright the whole time, I'd just an invisible physics sprite, and set the image sprite to it's location every tick
Spriter Dev
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Post » Thu May 05, 2011 7:44 am

Bounces correctly with the rotation... However, I do need it not to rotate. Maybe I can make a mask like to said.
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Post » Thu May 05, 2011 8:14 am

Wow great news! Awesome to see that Construct Classic is still being developed!
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