Construct Classic r1 released (unstable)

New releases and general discussions.

Post » Thu May 05, 2011 10:15 am

Awesome work guys, very well done!
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Post » Thu May 05, 2011 10:36 am

Wow Classic Construct r1 :shock: Thank you very much!!.
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Post » Thu May 05, 2011 11:53 am

Great work!

But still if you copy and paste a sprite in other Construct project the application crashes :(
Last edited by Kodek on Tue Sep 22, 2015 6:56 pm, edited 1 time in total.
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Post » Thu May 05, 2011 12:25 pm

Try this: http://dl.dropbox.com/u/4322334/physicscs.cap

There is something wrong with the physics. Shouldn't it just bunch up instead of spraying outwards from where the first instance was?
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Post » Thu May 05, 2011 12:27 pm

Great work guys! I love you all!!
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Post » Thu May 05, 2011 1:00 pm

Great, thanks all!
ImageImage
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Post » Thu May 05, 2011 4:51 pm

Sounds great!

So will the bug tracker still be used to report bugs for this?
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Post » Thu May 05, 2011 5:20 pm

Yes, you can still use the existing SourceForge.net page for bug reports.
Scirra Founder
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Post » Thu May 05, 2011 5:41 pm

This is a great day , thank you guys. I'm even more motivated now to contribute with something for Construct Classic :D
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Post » Thu May 05, 2011 9:32 pm

[quote="Porlo":3hwxlliy]Try this: http://dl.dropbox.com/u/4322334/physicscs.cap

There is something wrong with the physics. Shouldn't it just bunch up instead of spraying outwards from where the first instance was?[/quote:3hwxlliy]
no, it's behaving correctly,
you're creating objects occupying the same space at the same time, which is forbidden in physics, and so the simulation does it's best to push them out from each other as quickly as possible
Spriter Dev
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