Construct Classic r1 released (unstable)

New releases and general discussions.

Post » Thu May 05, 2011 9:49 pm

Exciting! still on the installer and I can see the improvements already :)
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Post » Fri May 06, 2011 12:44 am

This is supper :D :D :D

Thank you all C1 developers :wink: :wink: :wink:

Keep c1 alive!!!
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Post » Fri May 06, 2011 10:59 am

[quote="lucid":3ckkpr83][quote="Porlo":3ckkpr83]Try this: http://dl.dropbox.com/u/4322334/physicscs.cap

There is something wrong with the physics. Shouldn't it just bunch up instead of spraying outwards from where the first instance was?[/quote:3ckkpr83]
no, it's behaving correctly,
you're creating objects occupying the same space at the same time, which is forbidden in physics, and so the simulation does it's best to push them out from each other as quickly as possible[/quote:3ckkpr83]

Actually I don't think it is behaving correctly. The Physics template has the same issue. Creating even a single object in a empty space will move away at a high rate of speed.
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Post » Fri May 06, 2011 11:28 am

Ok, I apologize porlo.ill take a look when I get home.

Edit: actually, I think I already know what's wrong. In that template cap, is there a relationship to the speed and direction of the flying off and where you spawn it?(and probably moves slower if its close to the object originally was on the layout)
Spriter Dev
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Post » Fri May 06, 2011 6:45 pm

Thanks for the improvements guys!
Going in that way Construct Classic will become free of bugs someday.

But i have a question, what are this orthogonal projection? Whats the diference between the two projections?
Sorry for my ignorance.
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Post » Fri May 06, 2011 8:07 pm

It makes it so that there's no perspective scaling when you z distort a sprite. Basically it's an advanced feature that allows you to use the z-buffer to sort your scene.
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Post » Fri May 06, 2011 8:22 pm

Is the physics issue blocking a "stable" release? We can do a r1.1 with a fix so we have a stable Construct Classic, if that suits.
Scirra Founder
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Post » Fri May 06, 2011 8:27 pm

Great update, thanks.
What happened with physics? Everything now goes crazy when i start level. Any suggestions how to make it work like in previous version? "Use old units" doesn't seem to work.
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Post » Fri May 06, 2011 8:52 pm

Sounds awesome!

Nice work.

Can't wait to have a proper play
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Post » Fri May 06, 2011 11:49 pm

[ADD]Platform: new actions to ignore object types - allows you to ignore specific platforms and solids to more easily create stairs, elevators, ghosts, etc(lucid)

This has had a major effect on my game. I have been pondering a particular problem and potential solutions for a long time, not really wanting to open the can of worms and this had it solved in 2 minutes. Cheers Lucid!
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