Construct Classic r1.2 released

New releases and general discussions.

Post » Tue May 17, 2011 2:45 pm

[quote="lucid":1u0cq698]there should be more updates. No idea on when though. Just when enough changes amass to make it worth a release.[/quote:1u0cq698]

Cool, so does this mean that C1 is still being supported/worked on even tough C2 had started development for quite some time now?
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Post » Tue May 17, 2011 2:52 pm

yes, it's community developed now. while the original devs work exclusively on c2, the original r1 changelog gives all the details

viewtopic.php?f=2&t=9382
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Post » Tue May 17, 2011 3:08 pm

[quote="lucid":3407c927]it's community developed now[/quote:3407c927]

I see :)
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Post » Tue May 17, 2011 3:09 pm

Lucid , Why don't you release some of your wikd plugin's alongside the next update?.
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Post » Tue May 17, 2011 5:33 pm

Cause they're so wikd they'd make a grown man cry..... probably kill you. :P

Actually I think he's focusing on the animation one right now, and he's not planning on releasing it till he has his game done.

Anywho, nice job guys.
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Post » Tue May 17, 2011 10:12 pm

[quote="DravenX":6xm4d662]Lucid , Why don't you release some of your wikd plugin's alongside the next update?.[/quote:6xm4d662]
not sure if you meant IN the next update, or really alongside it, but newt is right. totally focused on the animator right now, with construct classic development as a side hobby type distraction thing.

when I do make some new plugins though, they'll probably just be released as lucid, and not within construct classic. mainly I want the luxury of saying things like "please test this out", or "while in this phase, don't start any major projects" if I'm working on something experimental, which I don't think is really fair in a construct release. besides, separate plugins work exactly the same anyway.

not to hijack the thread, but the two plugs I've really been wanting to develop, but definitely can't start for a while, is a proper spritefont plugin with all the old features, but stable and well programmed as opposed to the noob disaster that is the first. and also, I finally figured out how I could have made S for construct 1 without a 2000 page instruction manual that only a few users can grasp. this new version of s, actually has a chance getting started while I'm still working on my current project, since it will be easy to program, and since it will be a suite of small plugins that are easy to understand, instead of one huge difficult to understand one, and I can release them one at a time, and they can still be useful.

also, when I actually finish the bulk of my current work, I'm seriously considering trying my hand at an android runtime for c2 as well, if someone hasn't beat me to it.
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Post » Wed May 18, 2011 5:27 am

Hey, lucid... don't get any girlfriends. We want all of you for ourselves.
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Post » Wed May 18, 2011 8:22 pm

hello.

just a quick drop, if you're experiencing 3d model distortion in editor, when at runtime the same object looks good, try changing eye distance to 1500 in application properties -> window properties.

it may be the "eureka" discovery :) it was for me. someone knows why it's default to 500 which is distorting things?

in other news: YOU ROCK GUYS!
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Post » Fri May 20, 2011 8:22 pm

[quote="lucid":2e1v7i0l]also, when I actually finish the bulk of my current work, I'm seriously considering trying my hand at an android runtime for c2 as well, if someone hasn't beat me to it.[/quote:2e1v7i0l]
I'll be your happy tester if you want :)
(test devices: Samsung Galaxy Tab, HTC Desire and Desire Z)
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Post » Sat May 21, 2011 3:33 pm

I think I just found a bug, I added the ball behaviour to a second object in my game. Previously my game ran fine (with the first ball behaviour object), but now it's giving me the error 'Behavior name "ball" not found!' when I try to run it. I started this game in v99.98 and it has worked fine through r1.1 and 1.2 up until I added this new sprite/ball behaviour.

Anybody else have this problem? :?

Edit: Seems to have been a family problem. Removed the object from the family and it works fine again.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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