I do indeed have thousands of events, and then add conditions to that. It doesn't matter the amount of open tabs.
My game (it's The Iconoclasts, if it matters) isn't one that can rely on reusable code all the time as it constantly adds new aspects, bosses are really intricate, no two events are the same and there are many active cutscenes, which will create many, many events. The project scale wouldn't be overshooting anything if this leak didn't happen, and it's basically the final hurdle I think I can expect before Construct is near perfect for this game.
I haven't counted all the events in the game, but just the sheet which has all the cutscene scripting has 1400 or so. Parts of the game could probably be scripted with external files, but hardly enough. I already have some cutscene scripting external, within the dialog files I keep.
I just hope someone will get around to it at some point, somehow. I wish I could recoup anyone who did, too. :(konjak2012-03-10 19:42:06