Construct Classic r2 released

New releases and general discussions.

Post » Sun May 06, 2012 7:14 am

Hmm... a guess is it might have to do with you using a waypoint text object's text as the parameter for the for each ordered condition. It might run into a string somewhere instead of a number which might crash it. Try replacing that with a numerical variable instead.
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Post » Mon May 07, 2012 12:38 pm

Forgot to respond... everything's fixed up now. No more crashes and I found a work-around. Thanks for the help Arima!
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Post » Mon May 07, 2012 10:51 pm

Np - glad it's working!
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Post » Sat Jul 07, 2012 1:09 am

I just noticed, can this version be released on the main website? It still links to R1.2 =[
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Jul 10, 2012 5:14 pm

I have a bug in the platformer behaviour where enemies will fall through platforms after a few seconds(object with the platform attribute)
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Post » Tue Jul 10, 2012 6:52 pm

What other behaviours does the enemy have?
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Post » Fri Jul 13, 2012 5:00 am

no other behaviour, I just set the player number to any number other than player 1.
It didn't happen in previous versions of CCdeclan_gage2012-07-13 05:01:14
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Post » Fri Jul 13, 2012 11:59 pm

You got to make sure there's an event that goes something like this:

Start of Layout:
Start ignoring user input       
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Post » Mon Jul 16, 2012 6:57 pm

there is one such event already
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Post » Mon Jul 16, 2012 7:37 pm

Can you post an example cap?

It might also be better if you made your own thread.Gelidaer2012-07-16 19:38:04
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