Construct Classic vs Construct 2 for Beginners

New releases and general discussions.

Post » Wed Jun 06, 2012 7:31 am

Hi there everyone. I'm quite new to game design, so my knowledge is pretty limited at this point. I think Construct is definitely the best option for someone as green as me, but I'd like to know which one would be best for an absolute beginner. I've looked around the forums and the site a bit, and I apologize because I have seen this topic addressed, but never specifically for absolute beginners.

I can tell that CC is a lot more mature at this point with a lot more features, especially with the fact that R2 was released very recently. I also find its ability to make .exe files makes it incredibly attractive to me as that would probably be the format I'd want for a game. Granted, I don't know much about HTML5, I just know I'm more comfortable with the former. There are also a slew of tutorials to be found about CC.

That being said, it's clear that Construct 2 is Scirra's main project now, and I can tell it gets updated very frequently. I know at some point it will no doubt surpass CC in functionality, it's only a matter of time. The available tutorials are all pretty handy as well, though, again, due to its newness they are slightly limited. But I know that over time, it's a possibility that I'll be hindered if I don't go with C2.

So, bearing all that in mind, what's a good place to start? I've seen arguments for both end, but I'd like to reach a bit of a consensus, I suppose. Not just for me, but for others who might want to look up this topic.

I appreciate any responses.
B
3
Posts: 2
Reputation: 379

Post » Wed Jun 06, 2012 12:48 pm

As you said, CC has more functionality than C2, and therefore (as far as I know) can do more than C2. However, also as you said, C2 will eventually become far more advanced than CC.

Personally, I'd learn a bit with CC as a beginner, as both have similar styles, and then move to C2. I'm sure others have a better opinion than me.
B
8
S
2
G
2
Posts: 144
Reputation: 1,588

Post » Thu Jun 07, 2012 7:23 am

Thanks for your two cents. I'm hoping other people are going to respond too. I'd like a nice sample of opinions.

Though I suppose in the end, it doesn't particularly matter too much either way as long as I don't embark on a huge project in one only to want to switch halfway.
B
3
Posts: 2
Reputation: 379

Post » Thu Jun 07, 2012 1:34 pm

Yea- basically, the way I see it, go for CC if you want something more complete and is designed for Direct X, or go for C2 if you want something in healthy development, in higher quality and eventually will be able to do a lot more. You'll also be helping the developers by purchasing it, if you choose to do so.
B
8
S
2
G
2
Posts: 144
Reputation: 1,588

Post » Mon Jun 18, 2012 1:16 pm

Choose CC for now. In the future maybe I will have different opinion but for the moment CC is the best and it's totally free.
B
14
S
3
G
4
Posts: 59
Reputation: 2,841

Post » Tue Jun 19, 2012 12:25 pm

I'm a great fan of CC.

But from a beginner's view I'm not so sure, if it is the right tool to start with. It is full of issues that need workarounds. And as a beginner you can't be aware of them. C2 on the other hand is actively developed. Even if there are issues, they get fixed very fast.
It's cool to have 1000 Sprites on the screen, with bump and height maps, while running with stable 60 fps. But it is a long way until you get those results. Not because CC is complicated (it isn't), just because of the issues. With C2 you might have to limit yourself (say, 100 instead of 1000 Sprites and no bump or height maps), but you can be sure (or almost sure) that C2 does what you expect in every situation.

In the end, it may all come down to two questions:
1) Do I want to create a DirectX9 supported .exe with pixel shader, or do I want to comfortably create a browser game, with access to channels of distribution like Kongregate and the like?
2) Do I have the energy to work around issues, or do I prefer active developers frequently fixing bugs?
Image
B
23
S
8
G
10
Posts: 1,820
Reputation: 8,242

Post » Tue Jun 19, 2012 1:42 pm

The real highlight of CC is the stackable shader effect pipeline, which extends the graphical capabilities beyond belief, and (obviously) far surpasses the C2 renderer. CC is good to start with due to the fact that it's OSS and packed with features while the evaluation version of C2 is rather limited.

Many of the available CC tutorials are fairly outdated if not straight up obsolete. Despite this the CC wiki still holds a good amount of useful information. Knowledge on CC translates to C2 swiftly so you have little to lose if you try a bit of both.

edit: fixed typoZotged2012-06-19 13:42:40
B
11
S
2
G
3
Posts: 100
Reputation: 2,150

Post » Tue Jun 19, 2012 4:08 pm

tulamide : Do you mentioned some of this workarounds that CC needs? I read some of the other threads and this issues are mentioned but I never get to find what they are specifically.
B
27
S
9
G
5
Posts: 108
Reputation: 5,744

Post » Wed Jun 20, 2012 5:38 pm

It's a tad hard to point fingers at the issues since personally I'm too used to working with CC and its quirks, really. One that instantly comes to mind though are some annoying event sheet editor problems, like drag'n'dropping of events being a surgical operation or issues related to selecting events and such.

I've also ran into some shaders that need minor fixing by hand, like changing the defined pixel shader version. Some plugins are buggy too and have been for years. There's a lot of this kind of things on the bug tracker.

Generally some things don't work like you'd expect them to but like I mentioned you'll get used to them.
B
11
S
2
G
3
Posts: 100
Reputation: 2,150

Post » Wed Jun 20, 2012 5:53 pm

[QUOTE=Zotged] It's a tad hard to point fingers at the issues since personally I'm too used to working with CC and its quirks, really. One that instantly comes to mind though are some annoying event sheet editor problems, like drag'n'dropping of events being a surgical operation or issues related to selecting events and such.

I've also ran into some shaders that need minor fixing by hand, like changing the defined pixel shader version. Some plugins are buggy too and have been for years. There's a lot of this kind of things on the bug tracker.

Generally some things don't work like you'd expect them to but like I mentioned you'll get used to them.[/QUOTE] This!
Image
B
23
S
8
G
10
Posts: 1,820
Reputation: 8,242

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 0 guests