Construct clone

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Post » Tue May 24, 2011 9:56 pm

Introducing the construct clone - GameDevelop


Some videos
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Post » Tue May 24, 2011 9:59 pm

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Post » Tue May 24, 2011 11:15 pm

Don't forget!!

Also check out Construct 2!! That's a clone if ever I saw one!
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Post » Wed May 25, 2011 2:12 am

GameDevelop doesn't even come close to Construct in terms of usability , ease of use : Too many clicks to do things that could be made in one or two. Second, it uses SFML as backend. SFML is a great library but it is not super fast in terms of rendering. I believe Constructs engine is much faster. An engine/editor must be complex in terms of what and how easily you can do with it and not how difficult is to do things. In this Construct pwns all other solutions for 2d games that exists today.
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Post » Wed May 25, 2011 3:38 am

Well, you can make games for Linux with it, so remember this next time a Linux person pops up here I guess.
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Post » Wed May 25, 2011 1:46 pm

@procrastinator - MMF2 is not a Construct clone, if anything it would be the other way around. Clickteam has been around long before Scirra and started the style of event editing that both Construct and GameDevelop (and maybe others) use today. I think the Scirra developers used to make extensions for MMF2 also before creating Construct.

GameDevelop has differences like working on linux as deadeye says and as far as i know it is also not even a project fork, it just looks similar to Construct and uses the same event system but is different and i would not describe it as a clone.
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Post » Tue May 31, 2011 12:45 am

Well that's interesting! Kind of reminds me of the GAME MAKER CLONE, Game Creator.
http://code.google.com/p/game-creator/

But still tends to have its ups, like different compatibilities. After all, a limited features clone would just be pointless.
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