construct & cocoon js - collected experiences

Discussion and feedback on Construct 2

Post » Sun Sep 02, 2012 7:48 pm

@Pode

Why you shouldn't use MP3 in your HTML5 games
Written by TomRory2012-09-02 19:48:30
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Post » Sun Sep 02, 2012 8:09 pm

as far as i can understand the project file is for xcode 4.x

but i could be wrong, i could not find specs of the format!
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Post » Sun Sep 02, 2012 8:24 pm

@Rory : yeah, I know all that. But if you publish for iOS, you can count how many sales you have done on the AppStore, and act accordingly depending if you are < 5000 or over.
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Post » Sun Sep 02, 2012 9:18 pm

Thanks @bjadams appreciated, I couldn't find a spec either.
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Post » Sun Sep 02, 2012 10:03 pm

so how can i use the special cocoonJS features like camera, ads, from c2?
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Post » Mon Sep 03, 2012 9:32 am

I just found a new object in C2, "CocoonJs Ads". Maybe this will be there for ad display... altrought I did not tested it yet.
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Post » Mon Sep 03, 2012 10:18 am

I managed to use the cloud compilation system to build and deploy my app to my ipad as an ad-hoc build.
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Post » Mon Sep 03, 2012 1:04 pm

Good skills @superkew - what version of xcode are you using? I'm hoping if I upgrade to xcode 4.2 it will give me what I need. Thanks.
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Post » Mon Sep 03, 2012 1:28 pm

I think its the newest version :) I'd have to go home and check.

Getting the certificate and provisioning profile to work and link together gave me problems though - once I fixed those it was easy. But I only had issues because I had been messing around with various profiles a few weeks ago.
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Post » Tue Sep 04, 2012 12:50 pm

I've just heard back from Ludei. They have now successfully used a Mac Mini running xcode 4.2 to sign the cocoonjs cloud bundle!!! Great news for me and they acted upon my requests very quickly - looking good, thanks Ludei!
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