Thanks dear sirs - arima, tokinsom, tulamide, lucid, others - for thy kind, long explanations now I am more enlightened - the community has showed its bright face to me.
Thanx for mentioning Arsonide's, Quazi's, others' original games. Unfortunately I forgot about them, when asked my original question. To prevent this in the future, perhaps there should be a thread enlisting the videos and/or download links of all the great creations. Thus all newcomers would be quickly amazed - and this would be beneficial to recruit more fans. Perhaps we could have a top ten list of CC creations, based on fans' votes, to show the public the level of CC capability.
Construct Classic is very charming and has a vivid, gr8 community but in spite of that, if creating games takes months or years then everything is understood. It was me who was impatient seeing this nice editor with so many possibilities but with so few creations. I don't know how many options, behaviors of Construct are generally used in games, but rarely used ones - like RTS bahavior - shouldn't get so much attention from developers, methinks. Rather, I would advise for C2 to aim for stability, but with less options. Thus perhaps creating big games wouldn't be a pain, and we could have some games for marketing purposes sooner.
Mr. Tulamide, - yes, volunteers are welcome, - an RTS game creation would be a nice accomplishment, but I am more liable to choose proven paths, which have fine tutorials - not liking the idea of experimenting unforseen things, neither the idea of seeing you only in a year.
What I don't like about Construct's finished games is: they are rather experiments than games, thus they generally don't achieve the level of enjoyment of 8 bit (arcade) games. Being the only exception perhaps Towerclimb and a few others. Although those games from the 80's were also made by individuals or very small teams (in assembly mostly), I wonder when will community creations be replayable and fun to play.
What I also have experienced that these creations mostly use very few sprites, and they are not complex in gameplay - thus the target age group of these games would be quite low.
All these impressions rise a question in me: how much does Construct speed up game development- with regard that old 8 bit games were also created by 1-2 people ? Today's standard programming languages would be more time consuming for sure, but perhaps Construct needs almost the same quantity of efforts if it has born so few games.
As for the existing tutorials, the most popular game types - platformers and top view shooters - have entry level tuts. How nice it would be if the community would somehow organize (and donate?) the creation of more advanced level tuts. If only the gurus, who have already created games, helped somehow the community to cover this gap. This would speed up game creation in the long run and thus CC could have marketing products in the most beloved genres sooner. And if CC has good finished materials then it also has a good effect on C2 advertisement.
Good luck to the team, and fun to the fans.