Construct Graphics Resource

New releases and general discussions.

Post » Fri Sep 12, 2008 5:23 am

Sorry to say I won't be contributing to this for now, for two reasons.

The big one is I'm just busier than I expected to be, and secondly because I'd rather support Construct purely (as in, not open to just any app as a resource.)

Regardless of the above, I do wish you luck :)
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Post » Fri Sep 12, 2008 4:38 pm

I've to suggest something like "Dynamic Libraries".

Everyone makes their sprite library and publish it on Exchange.

It would be great and useful for each developers.

I've having problem because I bought a new computer (which is awesome) and I have to pass everything from another computer, a 3GB folder with construct stuff. I'm not saying this is hard or it takes time, but I had to use the sprites yesterday in a project, and I couldn't. If I had my own library on Exchange, everything would've been better.
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Post » Thu Sep 18, 2008 2:22 am

SuperV, I could essentially set up a file-sharing area for us, an upload script, and make sure everything is categorized. The way it would work is you would log into the site (my site, ha) and go to the upload page. Then, you'd simply upload your files, and it would upload them to your user directory. This is how Geocities and all those other free webhosts work, too.

Further onto the topic of Construct-only graphics:
Jeswen, I said before that I was supporting all forms of game development, and some people can't even play Construct games, so why not support actual programmers? If I was making a game, purely in Python, but couldn't draw if my life depended on it, you wouldn't help by giving me graphics? Just because I don't use Construct?

I'm moving away from Windows, and Construct is DirectX-based, so I've abandoned it. I want my games to be playable in Ubuntu and all those other Linux distributions, along with Windows.

Construct is a great app. I'm not bashing it!
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Post » Fri Sep 19, 2008 2:07 pm

Well, I'm up for it. The website thing I mean.

Here's my mockup site I made with Dragory today.
http://www.namelezz.net/lib/

I'll try and get a good PHP coder to get us some scripts to get this all running.
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Post » Sat Sep 20, 2008 12:53 am

[quote="fantasyjam":5lq9keu7]Further onto the topic of Construct-only graphics:
Jeswen, I said before that I was supporting all forms of game development, and some people can't even play Construct games, so why not support actual programmers? If I was making a game, purely in Python, but couldn't draw if my life depended on it, you wouldn't help by giving me graphics? Just because I don't use Construct?[/quote:5lq9keu7]

That's is pretty much accurate. There are graphics resources out there already for various purposes, and I still support another one ... However, I don't have much interest in contributing to yet another anything-goes resource.

I am here to support Construct, and I would want my resources in a CAP file so that people would need to download Construct to use them, thus contributing more than just artwork.

I'm sorry but, I'm just not interested. I mean nothing by it.

On a side note, if I do have some free time, I might put together a cap of a few things but again, it will be in cap form.
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Post » Sun Sep 21, 2008 7:44 am

If I was a Construct user, I would hate having to open a cap file to get a few graphics for another cap file. I would rather just import the images... or am I missing something?

There aren't many graphic resources that give developers enough to make a decent-looking game, and the helpful resources cost money, so the point in packaged graphics is shot.

I may abandon the project all together, because nobody wants to "support" everything. I get the same reaction from Game Maker people. They don't want non-GM games to use their graphics. It's absurd. :? I really don't know how this has any logic in it.

Well, the project is put on the sidelines for a while at least.
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Post » Sun Sep 21, 2008 8:47 am

Having them in a cap is obviously not as user-friendly as without, but the point is it will get new people who want to use the resource to download Construct, even if just to rip the stuff out of the cap and move on.

Another open resource doesn't do a whole lot because it's only a matter of time before people start saying "ah, he's using that pack" - they get old, over-used and are worth nothing other than to conceptualize. Thus, I'd want it to have people downloading Construct to use it, for secondary benefits.

Same is likely with the Game Maker people, and MMF2 people ... if someone posts a game that uses library artwork, the first couple responses point that out and tell them to make their own.
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Post » Sun Sep 21, 2008 6:14 pm

A good point but you must realize that most graphical resources aren't all that great and are meant only for RPGs, like the RPG Maker RTP. Also, the RTP was meant to be RPG Maker only, but people just used the same graphics for Game Maker games, and it became a very bad practice to use RTP graphics, because every game had the same characters in it and the same style to it.

This graphics pack was supposed to be diverse, featuring many different artists, supplying graphics for a variety of game types.

It seems to be a lost cause, though.
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Post » Mon Sep 22, 2008 2:33 pm

I'd be up for some contribution... I like to make little bits and pieces from time to time, that is when I'm not working on my own stuff. I probably have a lot of sprites and things I can already contribute from past projects and things I never ended up using. There is some pretty random stuff, and some of it's not really "complete" but hell, I guess if you need something and you can't draw very well...

I need to have a look on some of my archive DVD backups and find some of my stuff.

~Sol
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