Construct in 3D

Post your own tutorials, guides and demos.

Post » Sat Jan 28, 2012 10:15 pm

Hi.
I'm making an 3D engine, it's still unfinished ( no time :/ ) but now it has basic (very basic) fuctionality, for now it can add and delete polygons from list and render it, texturing for me doesnt work, whe i will have some free time i try to finish it out, now sharing the alpha of this with the construct comunity, free to use, modify, making better and more functional etc. do everything what you want :D
About speed, it works very slowly, so dont expect that you will get large amount of polygons rendered in reasonable speed ;/.

PFX

some explanation of instructions

Adding polygon (it draw rectangles)

3,x1,y1,z1...,x4,y4,z4,t

3 - add polygon
x,y,z - edges coordinates
t - Texture number

xn,yn,zn

N     Distort map column and row
1     1,0
2     1,1
3     0,1
4     0,0

polygon will get ID equal to polygon quantity


Deleting polygons

2,ID

2- delete polygon
ID- polygon ID

example of adding command
"3,-128,-32,128,128,-32,128,128,-32,-128,-128,-32,-128"


p.s there is a Cdist variable which means camera distance, at 500 you've got an fpp at lower values you've got tpp, and camera rotations work with shift pressed.
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Post » Sun Jan 29, 2012 8:24 pm

It's great. I hope too see it used in a game!
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Post » Fri Feb 03, 2012 5:57 pm

A 3D in CC. this would be greaaaat....
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Post » Fri Feb 03, 2012 6:15 pm

Could you please use DropBox for file sharing.The download installs all sorts of malware when i try to download your cap.
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Post » Sat Feb 11, 2012 2:38 pm

Sure i can, sorry for that i haven't been here long time.
i will put an edit with dropbox link when i upload this.

Edit: Here is your link http://dl.dropbox.com/u/22704976/PFX.cap

i'll try to do better list management when i do something with my addiction to minecraft :D, i think the current one is not good, and it's not good that everything is calculated by cpu, but i dont know what can i do wih that ;/

EDIT 2:
I'm working on PFX based on "3D Object" object, it will make everything faster and simplier, that means less calculations on cpu.

NEED SOME HELP HERE!
I faced a little problem, is there any method to change path of object file for 3dobject by action, i mean the situation where application is already running?
Will be very thankfull for answers.
Satelita2012-02-15 23:17:25
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Post » Thu Feb 23, 2012 2:14 pm

You can use the File object to do that.

Copy the file where you want it, then delete the original a tick afterwards.

I'm going to take a look at the 3D Engine when I come back from school. :P
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Post » Wed Feb 29, 2012 6:34 pm

Thanks man, i'll see is that working, easiest ideas are hardest to get :(.


Edit:
Good news, list managing almost completed, works goes on, i managed a object problem, but adding object to project will be little complicated.

I just want to share something :)


EDIT:

Unfinished but WORKING :D

PFX 1.1

and the object for example ( i found it in my big folder called CONSTRUCT, so i dont know who made it and from which example it comes )
3dJet

instructions is written as comment in cap.

I forgot to say,you type in commands in by changing "console input" variable in debugSatelita2012-03-12 13:15:42
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