Construct is AWESOME.

New releases and general discussions.

Post » Mon Oct 05, 2009 3:30 am

[quote="Davioware":28lp382d]4.I think way too many people underestimate it's power and pass it off as a cheap mmf/gamemaker clone.[/quote:28lp382d]

The only reason that happens is because we haven't seen a big success story for a game being created using Construct yet - Once that'll happen and the creator won't be an ass by making everyone believe he did all the programming work, Construct will get the attention it deserves, cause then everyone will want a slice of the cake.

I think the only big thing that's holding Construct back at this point is that there is no online capability. People will create single player experiences we haven't seen yet using Construct, but there's a whole lot you could do if Construct would make it easy to do online multiplayer.

So far, everyone I've shown Construct to has fallen in love with it pretty quickly. It's the perfect tool for prototyping games. Looking forward, I'd love to see the same thing powering a 3d engine.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Mon Oct 05, 2009 5:01 am

Construct Is Great.
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Mon Oct 05, 2009 5:11 am

Construct is H'AWESOME.

...

[size=1:2sk4d44j]Whats this green beam do?[/size:2sk4d44j]
B
2
S
1
G
3
Posts: 118
Reputation: 1,336

Post » Mon Oct 05, 2009 8:28 am

Oh yes :) Construct is wonderful~
I own Game Maker 7 and MMF 2, but even with it's occasional bugs, I'd choose Construct over both of those :D
B
2
S
1
G
5
Posts: 40
Reputation: 1,480

Post » Mon Oct 05, 2009 9:36 am

Yes ... it is great - but there are problems
Mainly Construct is not really finished.

The overall user interface is weird.
The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++
I know there is python support but I have never been able to do anything interesting with the python plugins.

But in the other end of the scale. The behaviours and the plugins there are there are fantastic.
Sprite, Mouse & Keyboard, Physics, Platform, Drag'n drop are just stuff that takes a long time to get right in other environments.

The event sheets is also a great plus. Groups that you can turn on and off and Sheets that can be arranged into multiple sheets. These are a great way to arrange game logic.
B
4
G
3
Posts: 46
Reputation: 992

Post » Mon Oct 05, 2009 3:56 pm

Can you consider Construct not being finished a real problem? I mean, it's still in development, right? Seeing as it's in development, it isn't supposed to be finished, and it's doing a pretty good job at that :mrgreen:

Or quite a bad job (considering it's quite good), depending on how you look at it.
B
2
S
1
G
5
Posts: 40
Reputation: 1,480

Post » Mon Oct 05, 2009 5:17 pm

[quote="thomasmahler":9sq1ybex]
The only reason that happens is because we haven't seen a big success story for a game being created using Construct yet - Once that'll happen and the creator won't be an ass by making everyone believe he did all the programming work, Construct will get the attention it deserves, cause then everyone will want a slice of the cake.
[/quote:9sq1ybex]

I don't mean to sound arrogant, but I certainly hope Phenomenon 32 will achieve something in that direction. My games tend not be huge hits (mostly they're too unusual for that), but they do get some attention, and that includes attention from developers and other creative folks. And I certainly won't claim that I programmed the thing - quite the opposite. So maybe that will get something going. I hope so.

[quote="Xombul":9sq1ybex]
Mainly Construct is not really finished.[/quote:9sq1ybex]
Yeah, but look at what you can do with it, even at this stage.

[quote:9sq1ybex]The overall user interface is weird. [/quote:9sq1ybex]
Really? I think that's a matter of taste. I quite enjoy the interface, and find it to be very intuitive (with a couple of minor exceptions, and those are mostly bugs).

[quote:9sq1ybex]The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++[/quote:9sq1ybex]
I've had the opposite experience. The entirety of Phenomenon 32 is build with quite basic commands. That's what I find so amazing - I have yet to find a single thing that I could not achieve with Construct. Now, I may be a little less ambitious in technical terms than some people on these forums, but I still managed to do a fair bit without any serious problems.

Anyway, all I can say is that Construct is the kind of tool I've often dreamed about. I could never understand why all the other game making tools were designed the way they were, and told myself that maybe what I imagined was too hard to do - but here it is. It may not work for everyone, but to me it's been a blessing.
B
2
G
3
Posts: 50
Reputation: 950

Post » Mon Oct 05, 2009 11:25 pm

Thanks for the kind words and feedback everyone :)

I think we can do better than Construct as it is now, though... the critics are right to say it's buggy and unfinished. I'm thinking plenty about Construct 2, I think we can do something serious with that when the time comes around...
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,478

Post » Tue Oct 06, 2009 1:17 am

Just make sure you guys finish Construct 1.0 and that it's ready for production stuff, meaning resolve the bugs and add the most needed features, then work out 2.0.

A lot of programmers I know start private projects that show a lot of promise, then they get better at programming and get tired of what they were working on, so they abandon it. Would be a damn shame if that'd happen to Construct, cause it's on a good way to becoming the perfect tool for creating any 2d game out there.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Tue Oct 06, 2009 2:21 am

[quote:22ebae1w]The overall user interface is weird. [/quote:22ebae1w]

youre not used to it is all, seeing new things makes people think things are strange, but it makes alot of sense once you understand.

[quote:22ebae1w]The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++[/quote:22ebae1w]

you need to grasp the event system with better comprehension, the small amounts of actions for somethings doesnt mean anything. i get by perfectly using mostly expressions, loops, system expressions and pvs. if you can grasp all of those languages, you shouldn't have any trouble with event logic, which is 100x simpler. if youre excuse is that events are underpowered, thats a stupid reason. ive been able to make 3d engines, complicated IK solving systems, detailed editors and alot of other stuff using only events. this is coming from someone with 0 coding experience and who hasn't even learned trig yet at school.

take some time to get used to construct. dip your toe into lil things before diving in.
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

PreviousNext

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 0 guests