The only reason that happens is because we haven't seen a big success story for a game being created using Construct yet - Once that'll happen and the creator won't be an ass by making everyone believe he did all the programming work, Construct will get the attention it deserves, cause then everyone will want a slice of the cake.
I don't mean to sound arrogant, but I certainly hope Phenomenon 32 will achieve something in that direction. My games tend not be huge hits (mostly they're too unusual for that), but they do get some attention, and that includes attention from developers and other creative folks. And I certainly won't claim that I programmed the thing - quite the opposite. So maybe that will get something going. I hope so.
Mainly Construct is not really finished.[/quote:9sq1ybex]
Yeah, but look at what you can do with it, even at this stage.
[quote:9sq1ybex]The overall user interface is weird. [/quote:9sq1ybex]
Really? I think that's a matter of taste. I quite enjoy the interface, and find it to be very intuitive (with a couple of minor exceptions, and those are mostly bugs).
[quote:9sq1ybex]The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++[/quote:9sq1ybex]
I've had the opposite experience. The entirety of Phenomenon 32 is build with quite basic commands. That's what I find so amazing - I have yet to find a single thing that I could not achieve with Construct. Now, I may be a little less ambitious in technical terms than some people on these forums, but I still managed to do a fair bit without any serious problems.
Anyway, all I can say is that Construct is the kind of tool I've often dreamed about. I could never understand why all the other game making tools were designed the way they were, and told myself that maybe what I imagined was too hard to do - but here it is. It may not work for everyone, but to me it's been a blessing.