Construct is officially 3d enabled!!!

Post your own tutorials, guides and demos.

Post » Sun Oct 04, 2009 3:47 pm

dropbox seems to be down, as you can see alot of stuff hosted on it is down, even pictures ect.
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Post » Tue Oct 06, 2009 2:43 pm

How I'd love to see the cap for this :')
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Post » Wed Oct 07, 2009 1:35 am

it uses the same tech as bomb model, infact its less complicated since it doesnt wrap a mesh around the sphereoid that is spawned (the swirl of points) or in the bomb's case, a round bomb body
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Post » Wed Nov 18, 2009 1:56 pm

Yeah. That it's less complicated might be a good thing :') I can't get my head around the bomb model thing xD
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Post » Wed Nov 25, 2009 11:42 pm

That's quite amazing, great job people!
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Post » Wed Dec 09, 2009 10:01 pm

This will really give me hope, it seems 3D backgrounds were the only thing this engine didnt have that I wanted.
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Post » Sat Dec 12, 2009 10:23 pm

Now this is interesting!
Even if making really complex thing with this, including collisions, would be too difficult, this could at least be used for some great backgrounds/foregrounds.

Nice work!
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Post » Sat Dec 12, 2009 10:36 pm

[quote="kaos":1cpowkwp]Now this is interesting!
Even if making really complex thing with this, including collisions, would be too difficult, this could at least be used for some great backgrounds/foregrounds.

Nice work![/quote:1cpowkwp]

look for my "what i learned at school today" example.
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Post » Mon Dec 14, 2009 1:08 pm

[quote="QuaziGNRLnose":1qyboh7q][quote="kaos":1qyboh7q]Now this is interesting!
Even if making really complex thing with this, including collisions, would be too difficult, this could at least be used for some great backgrounds/foregrounds.

Nice work![/quote:1qyboh7q]

look for my "what i learned at school today" example.[/quote:1qyboh7q]

Im curious, what does the example include and where can I find it?
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Post » Tue Dec 15, 2009 12:35 am

Whoa, thats awesome!
I seriously need to look into getting 3D to work....
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