construct limits

New releases and general discussions.

Post » Wed Aug 04, 2010 8:39 am

Greets Constructors.

Construct is very impressive even after a few hours use, shader support, line of sight option etc, hats off.

What kind of games could be created with Construct? Strictly 2D, but any genre within that? All the 2d 16-bit (amiga) game collection could be "remade"? Or how to draw the limits of this *amazing* editor? Arcade, shootem up, platformers, strategy, simulation, rpg can all be covered? Net capabilities shall also be implemented?
How would you rate it among game maker and unity and etc...?

Megathanx , ave
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Post » Wed Aug 04, 2010 9:19 am

It can make any 2d game you can think of, some will be more difficult than others (isometric for example) but they can all be done.

As for multiplayer, it can be done with python and scidave has written an excellent tutorial on that here: viewtopic.php?f=8&t=6299
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Post » Wed Aug 04, 2010 7:15 pm

Citnarf is right, everything that you can imagine beeing 2D is possible to create in this game.
Allthough be advised that complex big games very well can become a pain sometimes, but I think thats with every aspect in life. XD

Some people here are allready working on huge projects and it seems to be working, so as long as it's 2D, you can make it. :D
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Post » Wed Aug 04, 2010 8:27 pm

Construct has the ease of use of MMF2, with none of the stupidity. Because all 2D game makers have the same amount of "power" (that is, they are all capable of making 2D games within the scope of your imagination), this should be a deciding factor for you.
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Post » Wed Aug 04, 2010 10:07 pm

Construct has no limits, it is extensible, so you can develop plugins for anything you need.
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Post » Thu Aug 05, 2010 12:51 am

My experience with Construct is that the limiting factor isn't the engine (unless you design it poorly) it's the computer itself. Anything 2D is entirely possible. :D And if it doesn't do what you want it to do yet, there's always plugins to make.

Construct is limited to DirectX 9 and PCs. That makes me sad. I wanna use it for my Wii :?
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Post » Mon Aug 09, 2010 8:29 pm

[quote="sakiruyonaki":2dd84i2e]I wanna use it for my Wii :?[/quote:2dd84i2e]
[url:2dd84i2e]http://www.scirra.com/forum/viewtopic.php?f=7&t=4847[/url:2dd84i2e]
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Post » Mon Aug 09, 2010 8:33 pm

The only limit, is your

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Post » Tue Aug 10, 2010 3:47 pm

Gr8 thanx for thy info.

So seems, Construct is on a respectful place even among game editors, aye?
What about comparision with simple language / api like python / pygame, how would development time be on the same 2d project?

(i just want to be persuaded, that Construct is not to be missed in any way, and is capable of developing fully playable 16-bit like games)

ave
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Post » Tue Aug 10, 2010 4:16 pm

Well you really cant compare it to a language since there's no scripting. It's only limitations are its plugins, hence the ability to use python.
On the other side of that, since there is no scripting, all you need is a an understanding of game logic. So baring additional things like python scripting, development will go as quickly as your understanding goes.
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