[QUOTE=Arima] @konjak @Jayjay - Actually, I think @Dima111 is right! I tried it with a blank .cap - 6,674 bytes, created a sprite, added a condition for the sprite, then deleted the sprite, which deleted the condition automatically and resaved - the resulting .cap is 6,954 bytes! Deleting the event first and then the sprite instead results in 6,697 bytes.[/QUOTE]
Darn, well that really "bytes"
but yeah, I guess I better keep this in mind making my future games