Construct + Mac = Feasible?

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Post » Sun Oct 31, 2010 8:53 pm

[quote="gmerriment":skjikxlt]is its reliance on DirectX for its effectswhich seems to me rather unfortunate, since visual effects are just fluff.[/quote:skjikxlt]

It's not just for the effects. The whole rendering engine uses DirectX.

[quote="gmerriment":skjikxlt]In short, the answer isn't "no"the answer is "the developers don't want to".[/quote:skjikxlt]

It's more like "the developers were young and didn't know better. now they can't change it, but they will in the next complete rewrite.". Construct 2 is going to use OpenGL.
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Post » Sun Oct 31, 2010 9:10 pm

Note gmerriment that you replied to a thread nearly a year old which has bumped it.

As Davioware said we plan Construct 2 to use OpenGL, but we don't currently have any plans to port the editor to any platform other than Windows. Runtimes are easier to port, porting a complex GUI app is much harder.
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