[quote="lucid":20e4nus4]I don't think complexity must be avoided, it just becomes more quirky. Not like "OK, gotta take that out of the game", more like "OK, guess we'll have to do it this way" instead of the other way. both ways have the same result, just one might trigger said glitch, the other is fine[/quote:20e4nus4]
This is my experience to the letter.
[quote="lucid":20e4nus4]Keep in mind Arsonide is a developer of a procedural space game with infinite (for all practical purposes) universe, that had moved away to try out Unity, and come back to Construct with continual updates on the development to his game for the last several months. Seems a large investment of time for something if he was so sure it wasn't going to work in the end. I don't think he was trying to deceive you, just warn you that stability is an issue at times. It's just the analogies he used seem to indicate it's impossible to work with construct without it all ending in disaster, which I personally disagree with.[/quote:20e4nus4]
Well, I'm using .91 for my project, and am too paranoid to upgrade the cap to .96. That said, I'm like a year behind on the updates, which explains my experience with stability.
Construct isn't UNSTABLE, by any means. I'm just saying, it does have it's quirks and I've learned to live with them. Its power certainly outweighs them.