Construct on parallels

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Post » Wed Dec 26, 2007 8:57 pm

I doubt this will surprise anyone, but I tried construct on parallels on a mac and it doesn't work too well. The parts that don't work seem to be related to the video memory - I'm no graphics programmer but I'm guessing parallels' still experimental implementation of hardware acceleration is grabbing textures from the wrong locations, because I'm getting OSX folder bits and other random stuff from other apps in the sprites at runtime. Interesting and irrelevant, tho I thought I would mention it for the curious. :)
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Post » Wed Dec 26, 2007 10:08 pm

Thanks for trying it out, interesting to know Construct's compatibility. Well I guess since Macs dont have DirectX (they use OpenGL right?) then its DirectX implementation just isn't good enough. It's not really our fault. If it works on windows then a decent virtual-windows should run it too, but you have to give them credit due to the difficulty of writing a virtual machine.
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Post » Wed Dec 26, 2007 10:33 pm

Yeah, I know it's not anyone's fault. :) 3D acceleration's still a new feature for virtual machines, I'm sure they'll improve it over time.
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Post » Wed Dec 26, 2007 10:46 pm

I wonder if its better to wait for virtualisation software to improve rather than manually port the runtime/IDE? If say WINE runs it fine, there's no real reason for us to go to the effort of a port... I haven't gotten round to installing any Linux yet. (dont shout me down Linux fans ;))
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Post » Wed Dec 26, 2007 11:03 pm

I won't shout you down, I just say that Ubuntu is worth testing, if you have another computer to test it :).

It's also interesting to see that Wine is progressing well. It's a project old as hell, but it's finally starting to catch up.
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Post » Thu Dec 27, 2007 4:40 pm

I'm still looking forward to when Construct can be truly platform-independent, not just able to be emulated or recreated by software on a target platform (which is why I'm so excited by timtim's project). Platform independence means much more than seeing it run on linux or mac, but practically any platform we can dream up and have the time to implement.
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Post » Sat Jan 05, 2008 3:21 pm

No offense but saying it works in wine is not a valid reason not to work on it.

Wine is a lot slower than native for obvious reasons, it is ugly when using, crashes frequently, wine updates can easily break compatiblity with construct etc etc.
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Post » Sun Jan 06, 2008 2:27 am

Would be so cool to be able to run (simple) Construct games on my GP2X. :)
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Post » Sun Jan 06, 2008 10:43 am

I'd like to run Construct on my Apple IIe. I'm sure you'll get right on that. Thanks, Ash.
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Post » Sun Jan 06, 2008 12:53 pm

[quote="deadeye":143t76ro]I'd like to run Construct on my Apple IIe. I'm sure you'll get right on that. Thanks, Ash.[/quote:143t76ro]

Was that a complete peice of carcasm, an Apple II?
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