Construct shouldn't set the animation frame with play anim

New releases and general discussions.

Post » Fri Jun 12, 2009 4:49 pm

Upon using "play animation" construct sets the animation frame to 1. I have a scenario where I want a bunch of particles to start on different animation frames. I can set the frame to random, but that pauses the animation. Using play to unpause it puts them all on the same frame again.

I suggest that using play animation should play from the current frame.
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Post » Fri Jun 12, 2009 7:05 pm

That's what "Resume Animation" is for.
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