Construct stability

New releases and general discussions.

Post » Sat Jun 20, 2009 9:57 am

I've got a rather ambitious game in mind. We're generally suggested to "wait until version 1.0 before trying something big". But I was wondering if the current version is stable enough to start with? Anything I should try to avoid or work around for now?

Oh, and does Construct support scripting?
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Post » Sat Jun 20, 2009 11:38 am

construct supports python scripting, and you can write plugins in c++ using the sdk. i personally plan to start my big project in the near future regardless, but as an example, soldjahboy's tonks project stopped working with this latest version of construct. a few things i would advise is turn on automatic backups, and make sure to back up frequently and incrementally(mygame.cap, mygame1.cap). 98.9 is stable, so if that has the features you need start there, but yeah, if its a large project the safe bet would be to focus on testing stuff now, to see whether or not your game logic works, how graphical effects will look etc. by the time youre done testing all your game mechanics you should have a better idea about whether you want to trust the unstable versions or not
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Post » Sat Jun 20, 2009 12:37 pm

I would suggest prototyping the ideas you have, so that you'll be ready to get started on the big project with the stable release of Construct.
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Post » Sat Jun 20, 2009 1:35 pm

[quote="Mipey":1riygous]I would suggest prototyping the ideas you have, so that you'll be ready to get started on the big project with the stable release of Construct.[/quote:1riygous]
yeah you may as well just prototype them, it's still stable in many ways although there is still truck loads of bugs to be resolved though, so you'd be waiting a while.
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Post » Sat Jun 20, 2009 3:17 pm

There were lots of big code changes from 0.98.9 to 0.99 which is why some people's files broke; from the current unstable release (0.99.3) to 1.0 there will only be bug fixes so it shouldn't break anything significantly. So I would recommend waiting for the next stable build then starting with that - in fact, I've started my own large project in the as-yet unreleased next build of Construct :)
Scirra Founder
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Post » Sat Jun 20, 2009 5:36 pm

Just don't minimize often for long periods of time - you'll sometimes get a nice crash when you restore.
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Post » Sat Jun 20, 2009 5:48 pm

[quote="Ashley":3lh2g1af]in fact, I've started my own large project in the as-yet unreleased next build of Construct :)[/quote:3lh2g1af]
release it! release it! what a tease!
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Post » Sun Jun 21, 2009 4:07 am

I use 98.9 and it's stable for my bigger projects. I don't see a problem with starting now, but if you want to be safe wait until 1.0. (even at 1.0 don't expect it to be perfect; there are always new bugs which this relatively small community has yet to discover.) It never hurts to test things out, and making a complete game is really the ultimate bug-sweeping test, as it hits on every aspect of the program. Don't fall into the COOL! EASY PROGRAM! NAO I MAEK SUPER EPIC RPG! syndrome, because you will get discouraged quickly. My advice is to start with a small game and try to finish it, to test your eventing abilities.
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Post » Sun Jun 21, 2009 4:28 am

[code:2k64mn5l]Don't fall into the COOL! EASY PROGRAM! NAO I MAEK SUPER EPIC RPG! syndrome, because you will get discouraged quickly. My advice is to start with a small game and try to finish it, to test your eventing abilities.[/code:2k64mn5l]

It's Muz. From TDC. He's made games and stuff before ;)


Anyway, my general response is "Don't use the beta unless you're willing to beta test." It's getting much more stable, yes, but you're still going to run into problems. And the bigger the project, the more frequently you will have problems.

But there's no reason not to test things out and plan your game while you wait for 1.0.
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Post » Sun Jun 21, 2009 9:42 am

I would say generally if you use the last stable build (or even the latest build), provided you're only building up groundwork, you're unlikely to run into too many problems. Most of the remaining problems don't prohibit general work.
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