[quote="Ashley":2k0zxj19]You can achieve nearly the same with linear sampling (the default in Construct). This makes rotations and scaling look "smooth" and high quality and runs just as fast, but it is not antialiasing, it's just a different way of deciding which pixels to draw. This is incorrectly sometimes referred to as antialiasing,[/quote:2k0zxj19]
Then that is what I was incorrectly referring to
[quote="arcade80":2k0zxj19]In my Video you can see a bird.
The bird follows a simple path.
Is path movement already inclued in Construct?
It' is a easy way to move "stupid" enemys in Vertical Shooters etc...[/quote:2k0zxj19]
No, there is no Path object or behavior. It has been requested before, I believe. I don't know what ever came of that idea, but it might be a nice addition.
If you want simple back and forth stuff, then you don't really need paths. There's a Sine behavior that you can use to make things move back and forth, or up and down repeatedly. If you want more complicated movement then you can fake paths by telling objects to move to certain coordinates, and when they reach those coordinates to start moving to new coordinates, etc.