Construct Vs. XNA

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Post » Wed Oct 22, 2008 6:23 am

Since this bug has stopped me, I thought I'd learn to use XNA.

While it's certainly harder to use than Construct, I don't know if it has more potential.

Have any of you used XNA before?
What do you think about it?
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Post » Wed Oct 22, 2008 11:59 am

Never heard of it...

...so I went and looked, and it seems you can only make games for Xbox 360 with it.

So... I won't be trying it out.

~Sol
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Post » Wed Oct 22, 2008 1:57 pm

[quote="SoldjahBoy":1cghwgw2]Never heard of it...

...so I went and looked, and it seems you can only make games for Xbox 360 with it.

So... I won't be trying it out.

~Sol[/quote:1cghwgw2]


Not true, you can also make windows games.
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Post » Wed Oct 22, 2008 2:40 pm

That's right, Windows AND Xbox 360 games.
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Post » Wed Oct 22, 2008 2:50 pm

It just looks like C# with a gaming API - in other words, all programming. That's not what Construct aims to be - but possibly a good one to go for if you want to program your game!
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Post » Wed Oct 22, 2008 7:44 pm

If you've got the patience to learn and code in a programming language, then that would probably be the best way to create software. However if you're looking for potentially quicker results and a more straightforward way of creation then software like Construct is the way to go. Since Construct's in beta, we just need to be patient for the bugs to be fixed, and at least those bugs will be fixed for us, in a programming language, most of the bugs would be our own to sort out.
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Post » Wed Oct 22, 2008 8:11 pm

XNA is a solid option for those who want to create games and have significant knowledge of C++/C# (or want to devote the time to learn). Construct is for those who aren't experienced with C++ game programming and still want to design/create games, or if you have programming knowledge but want to make a quick prototype.

they're very different things
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Post » Thu Oct 23, 2008 12:22 am

[quote="dfyb":1npqvo7w]they're very different things[/quote:1npqvo7w]

Indeed.
I might end up using both. :)
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Post » Thu Oct 23, 2008 4:52 am

oh and another note, i've heard there's a lot of hoops to go through to run an XNA game in windows. i'd look into it before making a commitment.
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Post » Thu Oct 23, 2008 6:44 am

[quote="dfyb":12nwoh5f]oh and another note, i've heard there's a lot of hoops to go through to run an XNA game in windows. i'd look into it before making a commitment.[/quote:12nwoh5f]

Yeah, there's a good amount of people that have issues with running XNA games. Every contest at TIGS there's a few XNA games and they always get complaints from people who can't run them, or at least can't run them reliably.

I heard that Microsoft is working on the issue though so who knows, it might not be an issue much longer.
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