construct: which version to use?

New releases and general discussions.

Post » Wed Jul 08, 2009 2:25 am

Hey guys, Im currently using the stable version of construct, 0.98.9 and tho Im enjoying its stability I often need help since Im still a beginner so I download others .cap to see what they did and how they did it but alot of times I cant run it because it requires the newer, unstable version of construct. Now should I switch to the newer one since it seems many people are using it or should I stick with what Im using?
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Post » Wed Jul 08, 2009 6:26 am

You may as well use the latest, I don't see why you shouldn't.
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Post » Wed Jul 08, 2009 7:28 am

Build Releases
In short:
- To help us test Construct and use the latest bleeding edge features, use the latest unstable build (0.99.3)
- If you are making a game or working on something serious and you don't want bugs to get in your way, use the last stable build (0.98.9).
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Post » Wed Jul 08, 2009 9:24 am

If you're a casual user, who uses Construct to develop, use the last stable build.

If you're a Construct enthusiast, who has a bit of time, and is willing to also test things, either install the unstable build alongside the stable one, or use the latest.

Whatever you do, if you use the latest unstable build, don't try and work on a substantial piece of work without backing up!
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Post » Wed Jul 08, 2009 1:25 pm

Heh, I've actually found that the "unstable" version is actually completely stable - not a single error or crash aside from my .exe somehow screwing up when I upload it in a zip (it works before I zip it, it works from the zip, but I upload it, then download it and open it, it won't run from the zip and it won't run after extraction - but the .cap is fine)

But so far, it's about twenty times more stable than the last version of Construct I used - and I'm willing to bet that with my luck, the "stable" one would crash constantly :P
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Post » Wed Jul 08, 2009 8:00 pm

99.3 is the best version yet. I'd go with that one.
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Post » Thu Jul 09, 2009 9:26 am

Despite having several all round improvements, I'd disagree till the next build, on the grounds that there have been some weird reported bugs you may want to avoid.
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Post » Fri Jul 10, 2009 6:41 pm

don't use 99.3 for serious work. It's has bugs and some features don't work as they're supposed to. Use 98.9 if you are actually working on a game.
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Post » Tue Jan 05, 2010 5:00 pm

Im not sure if this is correct or not but Ive experienced problem in the past
if I started using one version and then tried to open .cap in newer version .
The app would either not open at all or would crash right off the bat.

I always assumed that I should stick with one version until I completed my
program and that I should make a note of what version a particular .cap was
written in so as to be able to edit it in the same version if need be in the future.

I assume that if a newer version changes something that an older versions .cap
relies upon and you try to open it you well experience problems.

Like there was a version that had a "Start Of Application" event that I used and then the
next version got rid of the feature and my program crashed.

I dont know why they got rid of it--I think they thought that it was redundant with the
"Start of Layout" which is not true. But they kept the "End of Application" event...makes sense.

But anyway I believe you should take into consideration any new objects or behaviors and such
when changing versions as they may have differences that could mess with the way you
program runs.

I could bewrong but my experience tells me otherwise.
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Post » Tue Jan 05, 2010 11:54 pm

Always read the changelogs. Changes like that are usually clearly outlined, eg. "Breaking change: 'Start of Application' removed, make sure you remove any events using it in your .cap or it will crash". I can't remember now why it was removed, but the changelog would've said why.
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