Construct2 Alternative on linux

Discussion of tools and resources for game developers

Post » Sun Feb 16, 2014 5:47 pm

[QUOTE=blurymind]
- The debugger allows you to pause the game, and even frame by frame it![/QUOTE]

C2's debugger can do that as well.Arima2014-02-16 17:48:02
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Post » Sun Feb 16, 2014 6:40 pm

"- You can edit a part of a condition or execution without opening a new window"

CC had that. Its was cool and all, but to be honest I don't really miss it much.
Especially if you consider that the object reference window wasn't available.
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Post » Mon Feb 17, 2014 5:30 pm

Wow, I'm actually surprised this software is still around. Tried it years ago and it seemed kind of unreliable and feature-lacking.

By now it seems matured and a bit like a CC / C2 hybrid to me. Might give it a whirl just for the heck of it.
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Post » Wed Feb 19, 2014 12:26 am

I really like the 3D block object in Gamedevelop. You can create games like the old Wolfenstein with it.
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Post » Thu Feb 27, 2014 12:21 am

It's pretty neat!
Today a new version came out for windows and linux:
http://www.compilgames.net/


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Code: Select all
Game Develop 3.3 is available! Download it as usual from the website.

Entirely new icons for the interface, specifically designed for Game Develop. Many thanks to Constantine Shvetsov !
Spanish translation available: Thanks to Franco Maciel !
Pathfinding automatism is now available for HTML5 games.
The pathfinding automatism has been rewritten and enhanced: You have to update your game if you're using it.
Added condition “Trigger once”.
Custom collision mask are now supported by HTML5 games.
The maximum angle for a slope is now customizable for objects on platforms.
Added “lerp” function.
Fixed crashs
Fixed velocity of objects not maintained after an object was resized.
Fixed renamed automatisms not taken into account.
Fixed ToDeg/ToRad for native games.
Minors bug fixes.

There is now also a twitter feed!
https://twitter.com/Game_Develop

and there is the fb page
https://www.facebook.com/GameDevelop

I wish this had more tutorials :D
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