Construct2 AND Gamemaker - do you need both?

Discussion and feedback on Construct 2

Post » Thu Sep 24, 2015 3:03 am

PhoenixNightly wrote:If it working for you why not? Alot of people like to have options. GameMaker is nice for something different. I find myself booting up C2 more often then anything else. Unity has 2D feature but I only look at them for 3d things. It looks like alot of work just to do simple stuff in 2D. But I am an impatient person.


I think that's my best bet. PC doesn't suffer from the memory restrictions like exporting to mobile right? So my images won't round up to the next power of 2?
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Post » Thu Sep 24, 2015 3:29 am

Have you tested a portion? Do you have GameMaker to try out? If your not interested in the bundle I can give you my redemption code for pro don't need it already have pro just wanted the android export module.
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Post » Thu Sep 24, 2015 12:41 pm

PhoenixNightly wrote:Have you tested a portion? Do you have GameMaker to try out? If your not interested in the bundle I can give you my redemption code for pro don't need it already have pro just wanted the android export module.


Ive tried Gamemaker, it just doesn't seem like ill be as fast as I am with C2. And if theres no benefit of using GM for PC over C2, I'll probably just stick to C2. The only thing I can think of, is last time I checked C2 isn't good with online play, and couch co-op seems to not be a big focus. If GM is better for those two options, maybe I'll try it out.
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Post » Thu Sep 24, 2015 6:04 pm

@bscarl88
Not going to lie haven't messed with those features at all. By Online Play you mean multiplayer right?
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Post » Thu Sep 24, 2015 9:17 pm

yup, a lot of my ideas require couch co-op and online play
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Post » Thu Sep 24, 2015 9:57 pm

Edited : since offer expired... i removed my previews post, as when it was 12$ was worth it, but the normal licensing not worth it really, maybe if u already know how to use GM and work around the problems it has, but then ul know if its worth it or not.

@PhoenixNightly i see your point there, hopefully when r300 comes which means C3 gets released... i think that is the plan, the third-party exporters will go away from the c2 repository and will have some native compilers.. i mean i used a few game engines similar to c2 .. inferior most of times, but ... all had the compilers built in, i wish that wold be possible with C3 in future.
Last edited by gamecorpstudio on Thu Sep 24, 2015 10:50 pm, edited 7 times in total.
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Post » Thu Sep 24, 2015 10:21 pm

@gamecorpstudio but Humble Bundle's offer was GMS pro + Android Export module for $12 (instead of $450). So it is worth a shot even if you won't stay with GMS IMO.

C2 is trully amazing - there are no doubts about that. But for such a small price it is worth to at least take a bite of "the other side". It's like with programming languages. You may be a pro with JAVA but it is always nice to have some (even a small) practical knowledge/experience in other languages as well.

To be honest I would never get interested in GMS if not this ridiculous $12 offer, because C2 is simply enough to do almost anything you imagine. For a price they sell GMS regularly I would go for Unity (as you said) if I'd plan some 3d project, but again for 2d project C2 has no competition at the moment, thanks to the intuitive editor and event system.
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Post » Thu Sep 24, 2015 10:36 pm

@gamescorpstudio
The Gm price is extremely high actually more than the 3d engine I have called Shiva 3d that exports to all platforms. But when they had html5 on sale I was like I could do the same process as I do with C2 send it through IntelXdk or Cacoonjs. So the html5 export was all I had until now.
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Post » Fri Sep 25, 2015 12:52 pm

I definitely should have snagged that deal while it was there, but I missed it :( either way, C2 seems to have everything I need, and it's waaaay too easy to work with to not be considered for my projects. I was fed up after doing my first two games, but that's because I was doing them for mobile and had HUGE performance issues with both. I doubt I'll have these issues if I'm just planning on exporting to PC (steam). Unity seems like it would take waaaaaay too long to get a project done as an independent developer. I only wanted to learn unity so I could feel like a real programmer, using an actual programming language, but I guess I'll just have to swallow my pride a little haha
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Post » Fri Sep 25, 2015 1:21 pm

I too took advantage of the deal just because it was cheap.
But I still hate GMS editor since when Mark had control of it.
Too VB-ish for my taste with its multiple level sub windows.
But to each their own.
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