Construct2 Cordova Plugins (Plugins)

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Post » Mon Apr 04, 2016 1:21 pm

I am really interested in buying this plug-in pack, but my strength is in graphic design and not in technical integration and I note that the author has not added to this post (created by him) since Thu Nov 26, 2015 6:45 pm . I also note that a common complaint is lack of documentation. Can I buy this pack in confidence knowing that I will get the support I will almost certainly need to get some of these plug-ins to work?

Looking forward to your input :)

"To be yourself in a world that is constantly trying to make you something else is the greatest accomplishment."

Ralph Waldo Emerson
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Post » Sat Apr 09, 2016 9:29 am

Cranberrygame, I've tried to build my project in Intel XDK for android crasswalk with your facebook plugin, but XDK just show "Build failed".
I've done everything like in your tutorial on github for this plugin. Is there any solutions for this problem?
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Post » Sun Apr 10, 2016 2:46 am

@AndresR - Thank you!!

@Geforio - how did you implement using XDK? Did you try to add using the plugin manager or through additions.xml?
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Post » Sun Apr 10, 2016 6:30 am

CDogs1964 wrote:@AndresR - Thank you!!

@Geforio - how did you implement using XDK? Did you try to add using the plugin manager or through additions.xml?


If you use the new Intel XDK Version and the latest beta of c2 (r226+) then select "Use new Intel XDK format" while exporting with Cordova.
You find a guide here.

How to build with Intel XDK 3088

I'm about to test a most used Cordova Plugins made by cranberrygame and then I'll post it there. If you miss something, let me know.

Regards
Andy
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Post » Sun Apr 10, 2016 8:15 am

Nice tutorial, @AndreasR! So far I've tried cranberrygames plugins like FlurryAnalytics and RevMob and they work perfectly. But I still can't launch facebook plugin. Will be waiting for your post with tests!
@CDogs1964, I've tried both ways and both time Intel XDK show "Build Failed"
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Post » Sun Apr 10, 2016 8:30 am

Geforio wrote:Nice tutorial, @AndreasR! So far I've tried cranberrygames plugins like FlurryAnalytics and RevMob and they work perfectly. But I still can't launch facebook plugin. Will be waiting for your post with tests!
@CDogs1964, I've tried both ways and both time Intel XDK show "Build Failed"


Thank you!
Yes the facebook plugin needs a lot of stuff to be setup. I'll see if I get it running.
I made a guide a year ago, but I'm not sure if this still works, but you can give it a try and let me know.
https://shatter-box.com/knowledgebase/f ... phongegap/

Regards
Andy
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Post » Sun Apr 10, 2016 10:32 am

So if I buy this will I be able to have ads and IAPs in an Android game?
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Post » Sun Apr 10, 2016 12:06 pm

famousgnu6 wrote:So if I buy this will I be able to have ads and IAPs in an Android game?


If you have at least the Personal License of Construct 2, yes ;)
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Post » Sun Apr 10, 2016 1:48 pm

@Geforio - I have been using the facebook plugin successfully for months. I am currently using C2 R226 and XDK 3088. I implement through the additions.xml as follows:

<intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook"
intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >
<intelxdk:param intelxdk:name='APP_ID'
intelxdk:value='XXXXXXXXXXXXXXX' />
<intelxdk:param intelxdk:name='APP_NAME'
intelxdk:value='Your App Name' />
</intelxdk:plugin>

where 'XXXXXXXXXXXXXXX' is the Facebook App ID and 'Your App Name' is the name of your App in Facebook. (Facebook Developer)

Let me know if this helps.
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Post » Sun Apr 10, 2016 2:16 pm

@AndreasR - Yes, I'm saving my money so I can buy a license ;)
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