Construct2 Feature Request

Discussion and feedback on Construct 2

Post » Sun Nov 30, 2014 1:39 am

Hi,

Just wanted to ask @ashley if it is possible to add an aspect ratio lock when resizing a picture from the image editor. it would be very useful!
May be setting a size with a ratio (like 30% of current size) would be very useful too.

Guys, if you think these features are useful too please let Scirra team knows so we could have a chance to have it!

Thanks.
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Post » Sun Nov 30, 2014 2:56 am

You only need to set the sprite scale to 0.3
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Post » Sun Nov 30, 2014 2:59 am

I agree that the image editor lacks many features, but it really is only really intended to edit animations and for creating place-holder sprites. Rather than have Ashley spend time creating yet another (and still more limited) image editor, I would rather see an 'open in your favorite image editor' button, whereby it opens up the likes of GIMP, paint.net etc....
A big fan of JavaScript.
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Post » Sun Nov 30, 2014 3:05 am

Colludium wrote:Rather than have Ashley spend time creating yet another (and still more limited) image editor, I would rather see an 'open in your favorite image editor' button, whereby it opens up the likes of GIMP, paint.net etc....


+1000

@Ashley

This would be so great...at least support for Gimp/Photoshop... :D
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Nov 30, 2014 9:40 am

Better if it's directly in the image editor so we could change size of all animation frames in one shot.
About aspect ratio i meant that id you change width and lock is active height will be calculated automatically
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Post » Wed Dec 17, 2014 9:18 am

the problems with image / animations editor that i have are nothing close to image editing.

for image editing you usually end up using gimp/ paint.net / photoshop / something other, but i have an animation problem that they simply don't care about to fix.

and there are few: - you can't shift + detect collision polygon for all frames
- you can't insta rename all imagepoints on each frame that were created by adding one imagepoint on first frame and then applied to the rest
- same as above but deleting

these aren't some hardcore things to ask for, but they're pretty damn usefull and would save a shitton of time when you have animations with 200+ frames. (example - in my upcoming game my boat has 360 frames - i gotta pimp origin points on each of the 360 frames instead of using 2 clicks, then i have to "guess polygon shape" on each frame and more... ) luckily for now only that sprite has that much animations, and some other sprites (like water) have ~250 + 250 normal but they're tiled quadratic so they don't need any (thank god) messing around. and yes memory usage is at 200mb only :P
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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