Construct2 Limits

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Post » Fri May 24, 2013 9:04 pm

I recently got a personal license and am planning on creating a game for this microsoft competition. I am curious about the limitations of the size of the level. Does Construct2 automatically cull for a large level? Can i have (just throwing a number out there) 5000x5000 layout and have the camera follow the player? Does it load everything (platforms, etc. etc.) in the 5000x5000 ?

Thank you,

Thomas Le
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Post » Fri May 24, 2013 10:42 pm

You can have big layouts (and even bigger I believe) like that, but make sure not to use too much and too oversized assets as expressed in that blog article.
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Post » Fri May 24, 2013 10:47 pm

Thank you for your response. I have another question now.

Is there any type of profiler available to see the amount of memory being used by the game? =)

Thank you
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Post » Sat May 25, 2013 6:17 pm

In the status bar at bottom of the screen in the editor, there is an estimation of the memory the game should use while executing.
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Post » Sat May 25, 2013 6:46 pm

Some browsers like Firefox can give you a detailed memory breakdown in about:memory. You can also use the new ImageMemoryUsage system expression to estimate the image memory in-game.
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Post » Sun May 26, 2013 12:17 am

[QUOTE=Ashley] Some browsers like Firefox can give you a detailed memory breakdown in about:memory. You can also use the new ImageMemoryUsage system expression to estimate the image memory in-game.[/QUOTE]

That's good to know! Thanks :P
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Post » Sun Jun 09, 2013 7:52 pm

Thanks for posting this, the apparent limits of Construct 2 are the only thing really holding me back at this point :)

Are there, besides the blog article, any golden rules I should pay attention to?
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Post » Sun Jun 09, 2013 8:28 pm

@Peralta: The performance tips manual entry.

Also as mentioned in another thread, the "limits" are mostly the knowledge and the design of the users.
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Post » Mon Jun 10, 2013 3:14 pm

The limits are HTML 5 in it's current form,2D and your target device specs...

But you will probably hit your your own limits first...

I suggest you experiment and find them...Oh and have fun...
As long as I can move left, right and fire, I'm Happy...
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Post » Sun Jun 16, 2013 3:30 am

[QUOTE=Pixel perfick] The limits are HTML 5 in it's current form,2D and your target device specs...

But you will probably hit your your own limits first...

I suggest you experiment and find them...Oh and have fun...[/QUOTE]

Not all browsers are equal, the biggest gripe are browsers compatibiliy and the limits imposed by the underlying OSes. E.g, Firefox on PC vs Android.
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