Construct3 editor - .NET or something else?

Discussion and feedback on Construct 2

Post » Fri May 08, 2015 10:11 am

scirra is in a tricky situation right now. If they announce that construct3 will be much more awesome than C2, people will stop buying the c2 license and start waiting for c3 to come out - buy that instead.

It is possible that C3 would not have new features over C2 on initial release - just have a better underlying framework that allows people to mod the editor - along with high portability to other operating systems.

I am very much excited to have construct 3 editor run on linux.

Live previewing would be awesome!!
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Post » Fri May 08, 2015 3:22 pm

As far as I know, Construct 2 is written in C++ and JavaScript but the events it uses for "programming" games is HTML5.

Construct Classic used DirectX and Python for events I think.
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Post » Sun May 10, 2015 12:45 am

NW.js?
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Post » Sun May 10, 2015 1:20 am

Iolva wrote:NW.js?

Node-Webkit.
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Post » Mon May 11, 2015 6:46 am

Ok so now we know that some people really want Node-webkit for Construct3. :)

interesting.

Btw is there anywhere an official statement of what libraries construct2 uses?
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Post » Mon May 11, 2015 10:40 am

Construct 2 uses C++ and MFC for the editor. (Classic was similar, it only used Python as an optional add-on for user scripts and didn't really use it for the actual engine.) Since it does not use .NET then the recent open-sourcing news has no impact for C2's portability. It really needs a ground-up rewrite to be made portable, which is what we are doing.
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Post » Mon May 11, 2015 10:49 am

Ah I see. :)
Thank you for clarifying that @Ashley

Really looking forward to C3 on lin64. I will upgrade for sure.
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Post » Mon May 11, 2015 11:15 am

Really looking forward to C3 on lin64. I will upgrade for sure.[/quote]

Can't wait to work with C3 on Mac and linux too.
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Post » Mon May 11, 2015 12:19 pm

Looking forward to finding more about construct 3 :)
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