Construct(able) Games (list)

New releases and general discussions.

Post » Tue Dec 01, 2009 8:57 pm

fine, it's gone.
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Post » Tue Dec 01, 2009 8:59 pm

Reserved for future use.
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Post » Tue Dec 01, 2009 9:02 pm

Reserved for future use
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Post » Tue Dec 01, 2009 9:05 pm

Although I like your enthusiasm, I fail to see the point of this thread.

Basically any 2D game you can think of is possible to do in Construct. Period.
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Post » Tue Dec 01, 2009 9:20 pm

[quote="PixelRebirth":14e2it2e]Although I like your enthusiasm, I fail to see the point of this thread.

Basically any 2D game you can think of is possible to do in Construct. Period.[/quote:14e2it2e]

Well imagine someone comes along wanting to make a game like say.. Paperboy, or know of elements in an old game they'd like to do, but don't know where to start. They do a search. The name comes up and they're directed to the first post. At a glance they can see if it's possible, and how difficult it is, along with brief notes about making such a thing, and assuming someone's posted about it, a link to that post further into the thread. From there they have a better idea of the direction they're heading, so future posts about X or Y problem or trick will be easier to follow.

Besides, it's one thing to say anything is possible, it's entirely another to actually do it. Anything can be made with notepad and a C++ compiler. But you can't just sit down and make it without a jumping off point to start from.
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Post » Tue Dec 01, 2009 9:52 pm

I feel that everyone is holding out until stable 1.0 before committing to serious projects like this. But yeah, if it is in 2D, it can be done in Construct - theoretically, at least.
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Post » Tue Dec 01, 2009 11:38 pm

[quote:1vvny9mb]GTA (first one)
CODE: SELECT ALL
Platform = PC/Console
Possible = Yes
Difficulty = Very Difficult
Notes = From my understanding, it could be done, but it would not be that easy.[/quote:1vvny9mb]

It's not very difficult really.

[quote:1vvny9mb]R-Type
CODE: SELECT ALL
Platform = Arcade
Possible = Yes, standard sideways scrolling game
Difficulty = Medium
Notes = Please include information here if you know if the R-Type ball weapon is possible, or those segmented enemies, including the tail of the first boss are also possible in construct[/quote:1vvny9mb]

seriously? the ball weapon? that's super easy to do. Segmented enemies are also very possible, my brother quazi has done one in his game/example ev0lution, search for it.


[quote:1vvny9mb]Are things like resources, building units, heck even 'zerging' the opponent, possible?[/quote:1vvny9mb]
are you kidding me?

This thread can be simplified to... if it's 2d, it's doable, just put in the work.
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Post » Wed Dec 02, 2009 4:46 am

This is Construct we CAN do back flips.
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Post » Wed Dec 02, 2009 5:13 am

<<<< yes we can

rts games and isometric ones will undoubtedly be the hardest. the more indirect the control the harder.

any 2d game is possible, be it pong to world of goo, you can do it if you know how, using only events.
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Post » Wed Dec 02, 2009 12:06 pm

Pseudo-3d games are also quite possible.

Construct is an instrument, not sphere of action. It's all up to you.
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