Container issue

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Post » Tue Mar 25, 2014 9:28 pm

Yes, please :)
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Post » Wed Mar 26, 2014 5:48 pm

SharpedX wrote:Apply vehicle behaviour for turret also. the container is not broken when creating the turret, rather, It doesnt have the same default movement set by behavior :D.

Edit: dont forget to move the initial tankturret on the base if you are going use it on the same layout.


You do not need to had the same behaviour to the turret. If it's pinned, it's pinned.
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Post » Wed Mar 26, 2014 6:34 pm

Here we go:
Assuming your tank is the main character, I would place him where you want him to appear and not create it at the start of the layout. But if you have a reason to do so, destroy the original sprites as well has the bullet, etc... before creating you container and pinning the turret.

I've also learned that order is important, so you want to create your container before you pin the turret.

Changes: Removed turret behavior from Turret sprite (not needed), Removed second frame from bullet and created a sprite with that second frame.

I've attached the new capx have a look.
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