I have a question regarding to container.
Lets say I have two object (obj1 and obj2) packed with container.
Then I make 2 obj2 which lead into creation of 2 obj2.
After that I make events :
->when obj1 collide with obj2
->obj2 destroyed (along with obj1 which it paired)
My question is how to make the obj2 (different container) destroyed instead of the obj2 (which paired into obj1) when collided?
When I try, the one which get destroyed is always the collider instead of the collided.