I think someone asked something like this a while ago, but couldn't find it.
Basically I have some blue objects which are in a container to a green object. Each blue object is in the blue family and each green in the green family.
Although, when this ball hits the blue object it rotates BOTH green objects - but I only want it to rotate the green object that is associated with the blue one.
here's a .cap if you need to see.
edit: would the pairer be better for this? or is this problem too much for construct's power to handle?