In my cap I have 1 container containing 2 sprites.
I forgot it was connected to eachother and made the following code:
[code:l66xgvgx]Function: On function "Function2"
> <Sprite2> Destroy Sprite2[/code:l66xgvgx]
I started to preview and while Function 2 was not called yet, the 2nd member of the container (Sprite 1) showed unexpected behaviour: being visible, while it shouldn't, or stopped moving while it should move.
(I changed "destroy Sprite2" into making it invisible. And everything is working as expected.)
Should this be considered as a bug, or as a request to implement a question when trying to destroy/delete members of a container?
By the way, I know that when clicking on a sprite, in Layout Editor, all members of the container turn yellow. It could be that the developers might think: that's enough for now, concerning container-related help.