Containers with families, trying to use less code

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Post » Sun Feb 19, 2017 4:05 pm

Pulstar wrote:In your situation I figure spawn might be more convenient.

I would remove the containers, otherwise you will end up with creating too many detectors and badguys. Bah, I am not sure if this would not create a feedback loop if you forget to remove the containers. Badguy spawns detector via event, detector spawns rest of container on event creating new badguy, badguy spawns new detector via event etc.

Yeah, you're right, I think it would create an ungodly loop if I left them in.
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Post » Mon Feb 20, 2017 12:04 am

@Pulstar seems to work perfik! Bit of a mess, mind:
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